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We're excited to announce that the slides and videos from the inaugural Shading Languages Symposium are now available! Catch up on all the proceedings and join us next year!

www.khronos.org/events/shadi...
#shading #shaders #programming #Slang #GLSL #HLSL #SPIR-V #glslang #WEST #WGSL #OSL #Gigi

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Proceedings from the Shading Languages Symposium 2026 are now available!

Proceedings from the Shading Languages Symposium 2026 are now available!

We're excited to announce that the slides and videos from the inaugural Shading Languages Symposium are now available! Catch up on all the proceedings and join us next year!

www.khronos.org/events/shading-languages...
#shading #shaders […]

[Original post on fosstodon.org]

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More work on the star shader, close up #indiedev #gamedev #unity #shaders #hlsl

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Standardizing HLSL - DirectX Developer Blog The HLSL team is excited to announce the formation of Ecma Technical Committee 57; a committee to standardize the High Level Shading Language. The formation of this committee marks an important milest...

Standardizing HLSL
#hlsl #shaders
devblogs.microsoft.com/directx/stan...

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Courses – NiksCourses

Thank goodness that January is over and as February starts we're closer to spring. With a new month there is a new coupon code to get my courses at a great discount niklever.com/courses #unity3d #threejs #glsl #hlsl #gamedev #javascript #webxr

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Early Bird pricing for the Shading Language Symposium ends on January 18th. Register now to attend this inaugural, ground-breaking event!

www.khronos.org/events/shadi...
#shaders #shading #language #programming #developer #GLSL #HLSL #OSL #Slang #SPIR-V #WGSL

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Happy New Year to all. Hope 2026 is a great year for you. Perhaps it's time to learn a new skill to enhance your career. This months discount coupon code is JAN26_SALE. niklever.com/courses #threejs #unity3d #webxr #hlsl #glsl #gamedev #javascript

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PEAK: A Performance Engineering AI-Assistant for GPU Kernels Powered by Natural Language Transformations Advancements in large language models (LLMs) are showing promising impact in software development and programming assistance. However, these models struggle when operating on low-level backend code…

PEAK: A Performance Engineering AI-Assistant for GPU Kernels Powered by Natural Language Transformations

#CUDA #HIP #HLSL #AI #LLM #NLP

hgpu.org?p=30477

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Chapter 5 of Mastering ComputeShaders with Unity 6 all wrapped up. Learn to create a GPU based physics engine. Pre-order at a great discount. The discount reduces the nearer the book comes to complete. jettelly.com/store/master... #unity #gamedev #shaders #hlsl

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Finished my GPU-driven PCG mandala generator in UE.
The tool builds patterns using two approaches:
UV-Based: converts UV space into polar coordinates and samples patterns.
Point-Based: generates target points directly in polar space and uses them to copy and place patterns.

#TechArt #UE #PCG #HLSL

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I still find Visual Studio a good editor for writing my shaders. It’s like coding in C# with all the bells and whistles of the editor features. No! I don't like dark mode😊

#GraphicsProgramming #GameDev #Vulkan
#HLSL to #SpirV

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Generating mandala patterns is my next PCG experiment.
A custom HLSL node converts UVs to polar space and samples the texture.
Each pattern can also be masked using RGBA and used to scatter different static meshes based on those masks.
Still WIP, but getting close!

#UE5 #PCG #Mandala #HLSL #TechArt

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Shading Languages Symposium conference program announced

Shading Languages Symposium conference program announced

We are excited to announce the Shading Language Symposium's conference program is now available!

Conference Program: www.khronos.org/events/shadi...
#shading #language #glsl #hlsl #osl #slang #spirv #wgsl #gpu #programming

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Shading Languages Symposium 2026 Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing

We are excited to announce the Shading Language Symposium's conference program is now available!

Conference Program: www.khronos.org/events/shading-languages...
#shading #language #glsl #hlsl #osl #slang #spirv #wgsl #gpu #programming

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Courses – NiksCourses

It's November already. Here in the UK we have bonfire night on the 5th. A new month means a new coupon code for my courses NOV25_SALE. If you want to know about #threejs #unity3d #webxr #glsl #hlsl #javascript or #gamedev then click this link niklever.com/courses

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Raw depth

Raw depth

Reconstructed world position from depth

Reconstructed world position from depth

Albedo

Albedo

Original world position

Original world position

Writing a deferred renderer in SDL3 GPU but banging my head against this wall. Trying to reconstruct the original world position from the depth pass, but all I get is this red gradient instead of the expected green-yellow-red cube!

Pictures: depth […]

[Original post on mastodon.gamedev.place]

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3D object on 2D widgets using Unreal and C++
3D object on 2D widgets using Unreal and C++ YouTube video by ZukuRace

I made video tutorial to draw 3d objects on 2d widgets with shaders!
www.youtube.com/watch?v=V253...
#shader #unrealengine #matrix #math #rendering #overlay #glsl #hlsl

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- Concept: Dariya Demchenko -
The third detail of my newest artwork (link to my artstation in the bio)!
The Liquid effect is the heart of the whole project!! It's made with custom #HLSL code and topped with bursting bubbles for the drama!
What do you think?
#MadeWithUnreal #GameDev #TechArt

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CrossTL: A Universal Programming Language Translator with Unified Intermediate Representation We present CrossTL, a universal programming language translator enabling bidirectional translation between multiple languages through a unified intermediate representation called CrossGL. Tradition…

CrossTL: A Universal Programming Language Translator with Unified Intermediate Representation

#CUDA #Vulkan #HLSL #GLSL #HIP #DirectX #OpenGL #Compilers #Package

hgpu.org?p=30171

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✨Shader Magic✨

Here's a strange method for generating procedural AO/Edge/Cavity masks:

Distort a sphere mask by the normals of the mesh, wont work in all cases but it can look decent 👀💚

#shaders #techart #hlsl #glsl #vfx #materials#unreal #ue5 #niagara #gamedev

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✨Shader Magic✨

Here's a cheap approach for generating procedural AO/Edge/Cavity masks: 👀💚

Compare the normal map to the mesh normal to highlight edges where they diverge, wont work as well at a distance though

#shaders #techart #hlsl #glsl #vfx #materials#unreal #ue5 #niagara #gamedev

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these days I mostly hang out on bsky 👀💚 instagram & twitter feel too souless… any suggestions for other spots to share shader stuff?

#shaders #techart #hlsl #glsl #vfx #materials

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Testing visual echo post-processing effect. Bocchi, Q.I.S - Teddy, Spongebob, Queen...
#DoubleWhammyGame #graphicsprogramming #ue5 #madewithunreal #gamedev #indiedev #indiegame #shaders #hlsl

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Inaugural Shading Languages Symposium takes place February 12-13, 2026

Inaugural Shading Languages Symposium takes place February 12-13, 2026

Khronos announced the inaugural Shading Languages Symposium, that will take place on February 12-13, 2026, in San Diego, California. The symposium will bring together developers, implementors, researchers, and technical artists to explore the current state and […]

[Original post on fosstodon.org]

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Inaugural Shading Languages Symposium Call for Submissions

Inaugural Shading Languages Symposium Call for Submissions

Khronos has announced the inaugural Shading Languages Symposium will take place on February 12-13, 2026, in San Diego to explore the current state and future development of #shading languages and real-time #rendering technologies.

Learn more: khr.io/1le
#glsl #hlsl #osl #slang #spirv #wgsl

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I’ve been playing around with the new GPU Texture node in Unreal Engine’s PCG system. It lets you sample texture data on the GPU. Super handy and full of potential!

#UE5 #PCG #HLSL #GPU #TechArt

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The Art Of Packing Data The packing of data is good practice for many reasons, including disk space and efficient RAM or cache access. If we know the meaning of data we can often narrow down the range and precision, makin…

Ever squeezed bytes like a pro? 🧠✨

This article shows how bit-packing and smart layouts boost performance & save memory. A must-read for low-level indies.

#gamedev #cache #lowlevel #cpp #hlsl
www.elopezr.com/the-art-of-p...

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Original post on mastodon.art

"Burning Away Our Future"

38° C today...

· · ·

Find the full 4k 60fps version on YouTube:
https://youtu.be/Z0Dv-Vq0Tqk

· · ·

#TiXL #realtime #newmediaart #abstractart #particles #livingpainting #creativecoding #hlsl #gpu #shader #procedural #visualart #audiovisual #sounddesign #Zen #wuwei […]

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"Burning Away Our Future"

38° C today...

· · ·

Ported this ocean: https://www.shadertoy.com/view/MdXyzX to a TiXL compute shader HLSL as an exercise for point displacement and combined it with particles...

Sound is 100% synthesised in Synthmaster 3.

· · · […]

[Original post on mastodon.art]

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Burning Away Our Future
Burning Away Our Future YouTube video by Thomas Maria Helzle

"Burning Away Our Future"

38° C today...

· · ·

Ported this ocean: www.shadertoy.com/view/MdXyzX to TiXL as an exercise for point displacement and combined it with particles...

youtu.be/Z0Dv-Vq0Tqk

#art #TiXL #realtime #particles #livingpainting #creativecoding #hlsl #gpu #shader #procedural

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