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Original post on fosstodon.org

The SPIR-V Working Group has issued a Request for Comment on a new extension proposal called SPV_KHR_poison_freeze. This extension proposes a method to provide tighter undefined values and require that instructions performing simple data transformations do not result in undefined behavior in […]

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SPIR-V 1.6 Revision 7 has been released.

See change log: registry.khronos.org/SPIR-V/specs/unified1/SP...
#SPIRV #vulkan […]

[Original post on fosstodon.org]

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SPIR-V Specification

SPIR-V 1.6 Revision 7 has been released.

See change log: registry.khronos.org/SPIR-V/specs...
#SPIRV #vulkan #GPUProgramming #GPU #GraphicsProgramming

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This is what I have been working on this afternoon. Vulkan/ C++ #homebrew #opensource #cplusplus #vulkan #raycasting #spirv #shaders #opencv

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Investigating SPIR-V for the shader system - Part 3 In this blog post, we will focus on how the new SDSL parser has been implemented through writing a prototype expression parser as an example. We will see how...

🚀New on the Stride Engine blog: we've written a new parser for our shader language parser. Is it faster? Is it better? (Spoiler alert: it is) Read the post If you want to know more about it!

www.stride3d.net/blog/investi...

#gamedev #OpenSource #CSharp #DotNet #SpirV #StrideEngine

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I still find Visual Studio a good editor for writing my shaders. It’s like coding in C# with all the bells and whistles of the editor features. No! I don't like dark mode😊

#GraphicsProgramming #GameDev #Vulkan
#HLSL to #SpirV

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Shading Languages Symposium conference program announced

Shading Languages Symposium conference program announced

We are excited to announce the Shading Language Symposium's conference program is now available!

Conference Program: www.khronos.org/events/shadi...
#shading #language #glsl #hlsl #osl #slang #spirv #wgsl #gpu #programming

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Shading Languages Symposium 2026 Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing

We are excited to announce the Shading Language Symposium's conference program is now available!

Conference Program: www.khronos.org/events/shading-languages...
#shading #language #glsl #hlsl #osl #slang #spirv #wgsl #gpu #programming

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LLVM 20.1.0: Cleanups, Performance and SPIR-V The LLVM Project has announced version 20.1.0, a release that strengthens both its intermediate representation and its frontend support for…

#llvm 20.1.0: Cleanups, Performance and SPIR-V
medium.com/@Re-News/llv... #clang #lld #spirv

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Inaugural Shading Languages Symposium takes place February 12-13, 2026

Inaugural Shading Languages Symposium takes place February 12-13, 2026

Khronos announced the inaugural Shading Languages Symposium, that will take place on February 12-13, 2026, in San Diego, California. The symposium will bring together developers, implementors, researchers, and technical artists to explore the current state and […]

[Original post on fosstodon.org]

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Inaugural Shading Languages Symposium Call for Submissions

Inaugural Shading Languages Symposium Call for Submissions

Khronos has announced the inaugural Shading Languages Symposium will take place on February 12-13, 2026, in San Diego to explore the current state and future development of #shading languages and real-time #rendering technologies.

Learn more: khr.io/1le
#glsl #hlsl #osl #slang #spirv #wgsl

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#rustlang #gpu #spirv #compiler #rustgpu #programming #opensource

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Unified Joint Matrix SYCL* Extension What if we had a unified interface for matrix and tensor operations compatible with SPIR-V cooperative matrix extensions, made it part of SYCL, and thus made it available to a wide variety of hardwar

#IXPUG Unified Joint Matrix #SYCL Extensions in #oneAPI tools provide a #SPIRV compatible path to high performance open multiarchitecture abstraction for diverse matrix hardware.

Get the best #AI & #HPC offload performance
#XMX #AMX

www.intel.com/content/www/...

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Writing a 𝘚𝘤𝘢𝘯𝘭𝘪𝘯𝘦 𝘚𝘩𝘢𝘥𝘦𝘳 before hitting the sack :D
#GameDev #EngineHobby #SoloDev #Vulkan #CPP #SpirV

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Original post on fediscience.org

I'm getting the material ready for my upcoming #GPGPU course that starts on March. Even though I most probably won't get to it,I also checked my trivial #SYCL programs. Apparently the 2025.0 version of the #Intel #OneAPI #DPCPP runtime doesn't like any #OpenCL platform except Intel's own (I […]

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Found a random person's rant on an article about DirectX adopting SPIR-V support and just had to share 🤣

The article: devblogs.microsoft.com/directx/dire...

#directx #vulkan #spirv

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Smaller Release Packages: C++ with SYCL Device Image Compression Smaller Release Packages: Discover Device Image Compression with Intel® oneAPI DPC++/C++ Compiler 2025.0.1

Compiler release 2025.0.1:
Balance performance and release package size with Intel #oneAPI DPC++/C++ Compiler #SPIRV device image compression for #SYCL code. #HPC

www.intel.com/content/www/...

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