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Posts tagged #c99

One assembler to rule them all.

I'm building UA. A language that reads like high-level code but talks directly to the registers. The standalone asm compiler do PE, ELF, or raw binaries without any ext. linkers.

Full manifesto coming soon in the "BOOM".
#lowlevel #coding #assembly #c99

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"A map says to you, 'read me closely, follow me carefully, doubt me not.' It says, 'I am the earth in the palm of your hand. Without me, you are alone and lost.'" — Beryl Markham, Aviatrix, 1942 #cycle99 #c99

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【FELT】02. Bouquet(FELT-031 Rebirth Story5 DISC2 LUNA)[Audio Archives]
【FELT】02. Bouquet(FELT-031 Rebirth Story5 DISC2 LUNA)[Audio Archives] YouTube video by FELT

Bouquet
Circle:FELT
Vocal:舞花
Album:FELT-031「Rebirth Story5」
原曲:感情の摩天楼 ~ Cosmic Mind
C99頒布

www.youtube.com/watch?v=9qP1...

#NowPlaying #FELT #東方アレンジ #C99

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Preview
Pax™ Programming Language A minimal systems programming language that compiles to native executables via C99.

#gamedev #indiedev #c99 I pushed #tinycc compiler to near limits as a backend. Making it do some cool things it was not designed to do, LOL! Totally virtualized its file io, so resources it loads at runtime come from embedded zip file. Fully open source. See it working in paxlang.org

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Just released a side-quest project: leanUI — a super-lightweight, dependency-free immediate-mode UI library in C99. Animated widgets and sleak design github.com/Geolm/leanUI
#C99 #gamedev #opensource #UI #leanUI

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C is All You Need | Eskil Steenberg
C is All You Need | Eskil Steenberg YouTube video by Wookash Podcast

“C Is All You Need” (youtu.be/zqHdvT-vjA0), Eskil Steenberg on the Wookash Podcast.

👆🏽 led me to “Dependable C” (dependablec.org), a very opinionated guide on #C.

Also this discussion:

old.reddit.com/r/C_Programm...

on why Eskil doesn’t like #C99 & above.

#Programming

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I implemented my own coroutines in raw C99. I use them here for the stone animations. #C #C99 #C11 #gamedev #handmade #gameengine #fromscratch

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lambda closures in C

Closures in #C 🎉🥳 ( #C99 that is to say)
codeberg.org/pinjontall94...

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Makefile - Conway's Game of Life - Part 6 - C and SDL2.
Makefile - Conway's Game of Life - Part 6 - C and SDL2. YouTube video by Programming Rainbow

Makefile - Conway's Game of Life - Part 6 - C and SDL2.

In this video we will talking about Makefiles. We will go through the Makefile for this project line by line to understand what it does.

#SDL2 #SDL #C #C11 #C99 #GameDev #Coding #Programming #GameOfLife #Makefile

youtu.be/4qTTNZbLcjw?...

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Create Window - Minesweeper / Prato Fiorito - Part 1 - C and SDL3.
Create Window - Minesweeper / Prato Fiorito - Part 1 - C and SDL3. YouTube video by Programming Rainbow

Create Window - Minesweeper / Prato Fiorito - Part 1 - C and SDL3.

Initializing SDL3, Creating Window and Renderer. Handling errors and freeing resources.

youtu.be/CT4vMGxM5YI?...

#C #C99 #C11 #SDL #SDL3 #Minesweeper #PratoFiorito #GameDev #Programming #Coding #Tutorial #Guide

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Messages - Conway's Game of Life - Part 6 - C and SDL2.
Messages - Conway's Game of Life - Part 6 - C and SDL2. YouTube video by Programming Rainbow

Messages - Conway's Game of Life - Part 6 - C and SDL2.

In this video we will create the fps object. Using SDL_ttf we will display what speed or if the game is paused.

youtu.be/260q6NQjAhQ?...

#C #C99 #C11 #SDL #SDL3 #GameDev #Coding #Programming #Tutorial #Guide #GameOfLife

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Random Colors and Multi Files - Beginners Guide to SDL3 in C - Part 4.
Random Colors and Multi Files - Beginners Guide to SDL3 in C - Part 4. YouTube video by Programming Rainbow

Random Colors and Multi Files - Beginners Guide to SDL3 in C - Part 4.

We will set the background renderer to a random color. We will also separate the project into multiple files.

youtu.be/mG9LtrAPEjQ?...

#SDL #SDL3 #C #C99 #C11 #GameDev #Programming #Coding #Tutorial #Guide

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Game Speed - Conway's Game of Life - Part 5 - C and SDL2.
Game Speed - Conway's Game of Life - Part 5 - C and SDL2. YouTube video by Programming Rainbow

Game Speed - Conway's Game of Life - Part 5 - C and SDL2.

In this video we will create the fps object to be able to control the game speed.

youtu.be/h-Lg7Ve95_Q?...

#SDL #SDL2 #C #C99 #C11 #GameOfLife #GameDev #Coding #Programming #Tutorial

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Background and Icon - Beginners Guide to SDL3 in C - Part 3.
Background and Icon - Beginners Guide to SDL3 in C - Part 3. YouTube video by Programming Rainbow

Background and Icon - Beginners Guide to SDL3 in C - Part 3.

We will be adding the SDL_image module. We will loaded and draw a background Texture. We will also set a window icon.

youtu.be/x7uqGdAoDAs?...

#SDL #SDL3 #Programming #Coding #GameDev #Tutorial #C #C99 #C11

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Conway's Game of Life - Part 3 - C and SDL2.
Conway's Game of Life - Part 3 - C and SDL2. YouTube video by Programming Rainbow

Conway's Game of Life in C and SDL2 - Part 3

youtu.be/icAtQ4fC3FA?...

#C #C99 #SDL2 #SDL #GameDev #GameOfLife

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Now, I have to choose a path. As much as I love working on my #C99 #SDL framework, I have to face the fact that my time is finite and limited, especially with a day job, a family and my ADHD. Also, I'm not the fastest coder in the world and making progress that way is painfully slow.

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Making a C compiler in C is accurately something a C programmer would do
#infosec #programming #c #c99

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Conway's Game of Life - Part 2 - C and SDL2.
Conway's Game of Life - Part 2 - C and SDL2. YouTube video by Programming Rainbow

Conway's Game of Life in C and SDL2 - Part 2

youtu.be/Tk-xe7FWYC8?...

#C #C99 #SDL2 #SDL #GameDev #GameOfLife

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Conway's Game of Life - Part 1 - C and SDL2.
Conway's Game of Life - Part 1 - C and SDL2. YouTube video by Programming Rainbow

Conway's Game of Life in C and SDL2 - Part 1

youtu.be/fdOYPmplVk8?...

#C #C99 #SDL2 #SDL #GameDev #GameOfLife

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C but Functional? No loops or Mutability.
C but Functional? No loops or Mutability. YouTube video by Programming Rainbow

C but in a Functional style. No mutating variables and no loops.

#C #C99 #C11 #SDL #SDL2 #FunctionalProgramming

youtu.be/d0clpQSO000?...

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C vs Cpp Delta Time Speed Test.
C vs Cpp Delta Time Speed Test. YouTube video by Programming Rainbow

C vs C++ Delta Time Performance. Showing the performance difference between C++ with thread chrono using nanoseconds and plain old C using SDL_GetTicks and SDL_Delay in milliseconds. Which is faster and which can hold a steady fps?

#C99 #C11 #Cpp20 #C++20 #SDL #SDL2

youtu.be/sLi77_FjYpk?...

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You guessed right: frame sequences. Now the sprite animations are assets bundled in the content file like the rest. No more hardcoded rectangles in my code! Yay!

#GameDev #C99 #SDL #OSPFramework

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Screenshot of a text file with the following contents:

grid 32 32
width 1
height 1
row 0
1.0 0 1 0 2 2 3 3
row 1
1.0 0 1 2 3 4 5 3 2 1
row 2
0.4 0 1 2 3
row 3
0.4 0 1 2 3
row 4
0.4 0 1 2 3
row 5
0.4 0 1 2 3

Screenshot of a text file with the following contents: grid 32 32 width 1 height 1 row 0 1.0 0 1 0 2 2 3 3 row 1 1.0 0 1 2 3 4 5 3 2 1 row 2 0.4 0 1 2 3 row 3 0.4 0 1 2 3 row 4 0.4 0 1 2 3 row 5 0.4 0 1 2 3

Can you guess what this text file defines?

#GameDev #C99 #SDL

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Conway's Game of Life written in C and SDL2. You can increase, decrease or pause the speed. Clear or randomize the board. And click to edit the board.

github.com/ProgrammingR...

#SDL #SDL2 #C #C99 #C11 #Conway #GameDev #Coding #Programming #Guide #Tutorial

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Minesweeper written in C and SDL2. It has 8 different themes from Windows 3 to XP. Including 3 Italian themes. There are 4 difficulty levels and 5 Sizes.

github.com/ProgrammingR...

#SDL #SDL2 #Minesweeper #WindowsXP #C #C99 #C11 #Linux #NeoVim #GameDev #Programming #Guide #Tutorial #Linux #Coding

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Code all ready for Video series Beginners Guide to SDL3 in C.

github.com/ProgrammingR...

#C #C99 #C11 #SDL #SDL3 #GameDev #GameDevelopment #Programming #Tutorial #programmer #programminghelp #Coding

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コミックマーケットサークル参加記

サークル「まあべる本舗」は #C105 でスペシャル含め通算50回当選したようです。
過去のサークル参加記です。
入院やコロナ罹患等で2回サークル主不参加、 #C99 は開催中止なので3回不参加なので、真のサークル参加50回は #C108 で最短かな
コミックマーケットサークル参加記
maaberu.web.fc2.com/comiket.html

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I'm bewildered.

Compiling my game-engine code in release mode with full-optimizations enabled generates on GCC12 a `stringop-overread` warning (which I'm considering an error, being pedant as I am).

This is a perflectly legit code (AFAIK) compiled perflectly up to GCC11...

#gamedev #indiedev #c99

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A bit late for #screenshotsaturday this week, I've been distracted by a Classic Traveller campaign I'm running next year. Adding some difficulty options.

#gamedev #indiegames #solodev #C #C99

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OldSchoolPixels

In whatever little free time I have, I'm making a small game for my kid, as a proof of concept for a #C99 #SDL framework I'm building in parallel. I have a portfolio/blog that I really need to update soon at www.oldschoolpixels.com

I'm also a husband, a father of one and slave to two cats.

2/3

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