A image showing the tool's UI
An example of a LUT file generated by the tool
A generic image used to test the tool powered post process shader
Another test on the same image but with different LUTs and combined post process effects
Since tday Im dealing with folders. Here's a tool I made for my game that compiles discreteLUTs to serve as postprocess retrorecoloring, it uses multiprcss and nearest neighbor trees to speed up the compilation process by a lot.
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