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#BookAnnouncement #CriticalMedia #KnowledgePolitics #Encyclopedias #AI #PlatformStudies #Trust

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CDI Warwick Mailing List

CDI (Warwick): research on platforms, AI, infrastructures, labour & culture.
CDI-TV: hybrid livestream talks + workshops: www.youtube.com/@centrefordi...
Events + updates: warwick.ac.uk/fac/cross_fa...
Pitch guests/collabs: cdi@warwick.ac.uk

#PlatformStudies #CriticalAI #MediaStudies

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A key concept in this book is epistemic sabotage. I create a taxonomy that argues these strategies move beyond disinformation and fake news and work instead to destabilize knowledge systems so audiences can’t easily tell what’s true #posttruth #platformstudies

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Screenshot of Cory Doctorow's newsletter of recommendations

Screenshot of Cory Doctorow's newsletter of recommendations

Our co-authored article on Twitter and Elon got a little shout-out in Cory Doctorow's newsletter!!!

contemporaryrhetoric.com/wp-content/u...

#TeamRhetoric
#AcademicSky
#PlatformStudies
#DigitalStudies

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New #openaccess article in @mobilemediacomm.bsky.social

"Sidetalking: Domesticating Nokia's playful designed identity"

On the Nokia mobile gaming platform: the Nokia NGage, released 2003.

A THREAD.

Download: journals.sagepub.com/doi/10.1177/...

#gamestudies #platformstudies

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Big Tech isn’t just tech. It’s power.

Our books in #PlatformStudies examine the political economy of digital monopolies, how they form, extract value and reshape #Capitalism.

🌟Now 50% off with code BUP07- ( from £9.99 when applicable).

buff.ly/Q7ryseG

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Big Tech isn’t just tech. It’s power.

Our books in #PlatformStudies examine the political economy of digital monopolies, how they form, extract value and reshape #Capitalism.

🌟Now 50% off with code BUP07- ( from £9.99 when applicable).

buff.ly/Q7ryseG

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This article is a MUST-READ for anyone interested in nationalism, media, digital platform, and China!!! It won the SLA John Gumperz Award, so it's also super relevant to those of us who study social interaction & semiotics!!!
#AcademicSky #Semiotics #PlatformStudies #MediaStudies #ChinaStudies

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So true, we are facing a huge problem of data & platform capitalism, geared towards profit, magnified by generative AI. This data-driven media culture trickles down to many areas of our lives, from education and work to our leisure (cue fandom) #mediastudies #platformstudies

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Platform Studies Collection Platform Studies Collection

Explore our Platform Studies collection.

As a taster of our publishing on #PlatformStudies, we put together a collection of free articles, chapters and open access titles.

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#AI #Algorithm #AlgorithmicCulture #ContentStrategy #DigitalAnthropology #DigitalCulture #DigitalSociety #KnowledgeProduction #MediaEthnography #PlatformGovernance #PlatformStudies #SciCom #ScienceCommunication #SocialMediaAlgorithms #SocialScience #STS #TechAndSociety #VisibilityPolitics

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This story is equally alarming and fascinating, on so many levels, from so many disciplinary angles. #PlatformStudies #STS & #SWTech scholars probably have some interesting takes. I encountered this after watching "The Wild Robot" on my flight to Seattle for #SSWR2025, so I'm a jumble of thoughts.

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Bodies, Brands, and Bullies: Culture Jamming and the Livestreaming of Engagement - David Murphy, Joshua Jarrett, 2024 This article uses a case study of an anti-brand protest that was livestreamed on Twitch to develop a media and cultural studies framework for conceptualizing li...

Publication Alert! If you're interested in thinking critically about engagement, our case study of the protest surrounding the Hogwarts Legacy launch might be of interest. journals.sagepub.com/doi/10.1177/...
#OpenAccess #PlatformStudies #CulturalStudies

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The English book cover of Enacting Platforms. 

An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself.


In this first scholarly book on the Unreal game engine, James Malazita explores one of the major contemporary game development platforms through feminist, race, and queer theories of technology and media, revealing how Unreal produces, and is produced by, broader intersections of power. Enacting Platforms takes a novel critical platform studies approach, raising deeper questions: what are the material and cultural limits of platforms themselves? What is the relationship between the analyst and the platform of study, and how does that relationship in part determine what “counts” as the platform itself? Malazita also offers a forward-looking critique of the platform studies framework itself.


The Unreal platform serves as a kind of technical and political archive of the games industry, highlighting how the techniques and concerns of games have shifted and accreted over the past 30 years. Today, Unreal is also used in contexts far beyond games, including in public communication, biomedical research, civil engineering, and military simulation and training. The author’s depth of technical analysis, combined with new archival findings, contributes to discussions of topics rarely covered in games studies (such as the politics of graphical rendering algorithms), as well as new readings of previously “closed” case studies (such as the engine’s entanglement with the US military and American masculinity in America’s Army). Culture, Malazita writes, is not “built into” software but emerges through human practices with code.

The English book cover of Enacting Platforms. An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself. In this first scholarly book on the Unreal game engine, James Malazita explores one of the major contemporary game development platforms through feminist, race, and queer theories of technology and media, revealing how Unreal produces, and is produced by, broader intersections of power. Enacting Platforms takes a novel critical platform studies approach, raising deeper questions: what are the material and cultural limits of platforms themselves? What is the relationship between the analyst and the platform of study, and how does that relationship in part determine what “counts” as the platform itself? Malazita also offers a forward-looking critique of the platform studies framework itself. The Unreal platform serves as a kind of technical and political archive of the games industry, highlighting how the techniques and concerns of games have shifted and accreted over the past 30 years. Today, Unreal is also used in contexts far beyond games, including in public communication, biomedical research, civil engineering, and military simulation and training. The author’s depth of technical analysis, combined with new archival findings, contributes to discussions of topics rarely covered in games studies (such as the politics of graphical rendering algorithms), as well as new readings of previously “closed” case studies (such as the engine’s entanglement with the US military and American masculinity in America’s Army). Culture, Malazita writes, is not “built into” software but emerges through human practices with code.

481. ENACTING PLATFORMS: FEMINIST TECHNOSCIENCE AND THE UNREAL ENGINE

👉 www.thevideogamelibrary.org/book/enactin...

@mitpress.bsky.social #Unreal #PlatformStudies #GameStudies #Gaming #Booksky #CulturalStudies

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The image is the cover of "Too Much Fun: The Five Lives of the Commodore 64 Computer" by Jesper Juul. The design features pixelated text in various colors against a purple background, reminiscent of the graphics style typical of the Commodore 64 era, evoking nostalgia for classic computing and gaming.

The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun.


The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But while it sold at least twice as many units as other home computers of its time, like the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In Too Much Fun, Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years.


First it was a serious computer, next a game computer, then a computer for technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64’s design and history, and the first to integrate US and European histories. With interviews of Commodore engineers and with its insightful look at C64 games, music, and software, from Summer Games to International Karate to Simons’ BASIC, Too Much Fun will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer.

The image is the cover of "Too Much Fun: The Five Lives of the Commodore 64 Computer" by Jesper Juul. The design features pixelated text in various colors against a purple background, reminiscent of the graphics style typical of the Commodore 64 era, evoking nostalgia for classic computing and gaming. The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun. The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But while it sold at least twice as many units as other home computers of its time, like the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In Too Much Fun, Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years. First it was a serious computer, next a game computer, then a computer for technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64’s design and history, and the first to integrate US and European histories. With interviews of Commodore engineers and with its insightful look at C64 games, music, and software, from Summer Games to International Karate to Simons’ BASIC, Too Much Fun will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer.

460. TOO MUCH FUN: THE FIVE LIVES OF THE COMMODORE 64 COMPUTER

👉 www.thevideogamelibrary.org/book/too-muc...

@jesperjuul.bsky.social @mitpress.bsky.social #C64 #Commodore #Commodore64 #PlatformStudies #Gaming #VideoGames #Book #Booksky #Apple #Sinclair #Retro #PC #PCGaming

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Great article on the platformization of follower factories - businesses which center on reselling and distributing third-party-generated engagements. The authors discuss power and labor conditions in these businesses and how they act as "paraplatforms" #platformstudies

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Reading Platform Socialism and Dependent Distracted Bored right now. They pair well together. One is a socio-economic critique of big tech, the other is an affective exploration of platforms. Recommend! 💜 #platformstudies #academicsky #mediastudies

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Ta Da Toby Domzalski GIF ALT: Ta Da Toby Domzalski GIF

✨My contribution to the platform/platformization debate 🫣

Being a “Global Music Platform”: Platform Work in Light-Tech Capitalism

Out in Social media + Society

📚 Check it out here:

👇

journals.sagepub.com/doi/10.1177/...

#PlatformEconomy #TechCapitalism #DigitalLabor #PlatformStudies

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Algorithms of Resistance: The Everyday Fight against Platform Power How global workers, influencers, and activists develop tactics of algorithmic resistance by appropriating and repurposing the same algorithms that control our l

Saw this book on an email list I'm part of, and I'm adding to my reading list: "Algorithms of Resistance: The Everyday Fight against Platform Power," w/ open access and a PDF available here: direct.mit.edu/books/oa-mon... #science #academicsky #platformstudies #algorithm #power

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.@tmcphers: here we see a more sophisticated and politicized, critical #platformstudies rather than the fetish w the object #ASA2013

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