Random weekend project my brain decided on this time was a full top down 2d engine in SDL2 that I can do level creation while the game is running in
I got carried away lmao
#gamedev #SDL2 #PixelArt
Latest posts tagged with #sdl2 on Bluesky
Random weekend project my brain decided on this time was a full top down 2d engine in SDL2 that I can do level creation while the game is running in
I got carried away lmao
#gamedev #SDL2 #PixelArt
Abuse Amiga port on AmigaOS 4.1
#AmigaOS4 #Abuse2025 #HunoPPC #RetroGaming #OpenSourceGames #SDL2 #SideScroller #RunAndGun
theoasisbbs.com/abuse-amiga-...
Flare 1.14 Release Brings Smarter Scrolls and Friendlier Fights
#FlareRPG #ActionRPG #OpenSourceGames #GPLv3 #AmigaOS4 #PPC #IndieRPG #SDL2 #GameModding
theoasisbbs.com/flare-1-14-r...
Trying to build #SDL2 for #solaris 8 today. There's really no better way to spend a dark Sunday afternoon.
#retrocomputing
๐ฅ Mikicrep Framework 1.7.0 is out!
this update fixes a bunch of core problems, adds better error handling, cleaner window logic, and improves how buttons and drawing work. overall everything feels smoother and easier to use now
#cpp #gamedev #indiedev #mf #sdl2
Haii! Today I've made a Template to start making game with #SDL2 in C++.
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Here's the Github Like for more details +
github.com/Linirby/SDL_...
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#Cpp #GameDev #Template #Github
A picture of a portal depicted by black borders reflecting back recursively against an off screen port.
The borders are a little scuffed but making good progress here I think. Finally got some recursive portal rendering working. Took quite a bit of time to figure out and still needs a little work.
#indiedev #gamedev #Paradox #opengl #cpp #sdl2
๐ฑ Enhanced Platform System spec! Added SDL2โEvent System integration, clarified ECS patterns (components=entities only), mapped system dependencies. Ready for test creation!
#GameDev #ECS #SDL2 #VulkanEngine #SpecFirst #SystemArchitecture
๐ฑ M2 Platform System spec complete! SDL2 window mgmt + Vulkan surface + Event System integration. Fixed roadmap inconsistencies, aligned with existing engine architecture. Next: tests โ implementation!
#GameDev #SpecFirst #TDD #VulkanEngine #SDL2 #BadCat
Blues Brothers, Jukebox Adventure & Prehistorik 2 engine reimplementation #PSP #SDL2 #PSVita
github.com/cyxx/blues
#retrodev #pspdev #MSDOS #Amiga #homebrewgame
Thinking about turning my game from whatever it is now into a sandbox
#gamedev #indiedev #gaming #gameupdates #cpp #SDL2
๐ Mikicrep Studios is now 4 years old! ๐
Time goes fast huh
Also I just released Random SDL Game 2.1.0
Iโll be uploading a video with the changelog soon so you can see whatโs new
Thanks for being with us ๐
#gamedev #indiedev #gaming #gameupdates #cpp #SDL2 #anniversary
I was able to compile my game on Ubuntu too, I will soon release tutorial on how to do it there too
#gamedev #indiedev #gaming #gameupdates #cpp #SDL2
Just prepared something special for Mikicrep Studios anniversary, gonna post it soon ๐
#gamedev #indiedev #gaming #gameupdates #cpp #SDL2
Added a proper main menu to my game
Before, there was only a Play button that auto loaded your save
Now there are New Game and Load Game buttons so players can choose
#gamedev #indiedev #gaming #gameupdates #cpp #SDL2
Hover effect on all buttons might be too strong, it darkens a lot.
Should I tone it down?
#gamedev #indiedev #UI #SDL2 #cpp
Still thinking if I should draw the player as an image or just keep the simple square.
Image would use a bit more CPU but players could swap for different images.
What do you think? Square or image?
#gamedev #indiedev #cpp #SDL2
Starting devlogs for Random SDL Game - a 2D sandbox built in C++ with my own Mikicrep Framework.
Goal: experiment with mechanics & see how far I can push it.
Discord link in bio.
#gamedev #indiedev #cpp #SDL2
If you want to use vcpkg to install SDL2 with vulkan: seems to have some issues. I got a lot of error-messages because of a not correct initiated SLD2 installation. #vulkan #sdl2 #gamedev
In vista di future simulazioni programmate in Fortran, proviamo il binding con la libreria SDL. #fortran #sdl2 #programmazione #simulations www.youtube.com/watch?v=kjri...
Hace unos dรญas terminรฉ de programar un mini proyecto de "juego" en C++ en el que puedes dejar un mensaje en un mapa creado proceduralmente (tรฉcnicamente es asรญ) os lo dejo aquรญ por si querรฉis echarle un vistacillo y dejar un mensaje alexmmusic.itch.io/gravedigger #gamedev #c++ #SDL2
AI, Neural Network in C no Libraries - Update - C and SDL2.
Update for adding a Feed Forward Neural Network to an SDL2 game in C. This is a Multi-Layer Perceptron Network.
#C #SDL2 #Coding #AI #NeuralNetwork #Programming #GameDev
youtu.be/_BMiFmV1k1o
Makefile - Conway's Game of Life - Part 6 - C and SDL2.
In this video we will talking about Makefiles. We will go through the Makefile for this project line by line to understand what it does.
#SDL2 #SDL #C #C11 #C99 #GameDev #Coding #Programming #GameOfLife #Makefile
youtu.be/4qTTNZbLcjw?...
Evolutionary Neural Network in C without libraries.
For playing around with training and letting a Neural Network play a game. There are many switches and options to have 1 to 10 hidden layers of different sizes. It is CPU multi-threaded
#AI #NeuralNetwork #SDL2 #C
github.com/ProgrammingR...
Game Speed - Conway's Game of Life - Part 5 - C and SDL2.
In this video we will create the fps object to be able to control the game speed.
youtu.be/h-Lg7Ve95_Q?...
#SDL #SDL2 #C #C99 #C11 #GameOfLife #GameDev #Coding #Programming #Tutorial
In this video we will create the update rules for which cell stays alive. We will also take mouse inputs to edit the board and add a pause option.
A Tutorial Series for creating Conway's Game of Life in C and SDL2.
#C #SDL2 #GameOfLife #GameDev #Coding #Programming
youtu.be/1HXL_TyUgbc?...
Conway's Game of Life in C and SDL2 - Part 3
youtu.be/icAtQ4fC3FA?...
#C #C99 #SDL2 #SDL #GameDev #GameOfLife
Conway's Game of Life in C and SDL2 - Part 2
youtu.be/Tk-xe7FWYC8?...
#C #C99 #SDL2 #SDL #GameDev #GameOfLife