rendering @ chaos. homepage: pablode.com
Professor, Department of Psychology and Center for Brain Science, Harvard University
https://gershmanlab.com/
Bands: MB3/Lush/Piroshka
Book: Fingers Crossed
Website: mikistuff.com
Gigs: UK/EU: julia.wasielewska@roamartists.com
US/RoW: bowen@teamwass.com
PR: UK: duncan@bellaunion.com;
US: sarah.avrin@charmschoolmedia.com
synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
a music blog & record store
@godotengine.org project maintainer & @w4games.com co-founder (he/him).
Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen.
Also on: @akien@mastodon.gamedev.place.
Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
https://cseweb.ucsd.edu/~tzli/
computer graphics, programming systems, machine learning, differentiable graphics
State-of-the-art research & mobile lab measurement services; advanced instrumentation for addressing challenges in the areas of atmosphere, soil health, emissions, geochemistry, and health, as well as tools for the emerging hydrogen economy.
aerodyne.com
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Principal Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
Biomedical Informatics PhD • CITRIS Health @UC Berkeley • FAMIA • Focusing on Informatics and AI in medicine • Linfield U. Grad • Missoula MT
https://smcgrath.phd
Unaffiliated researcher, retired software guy. Interested in computational models of natural complexity, especially collective motion and camouflage coevolution. Graphics, animation, evolutionary computation.
https://www.red3d.com/cwr/
ML Engineer at NVIDIA. Previously: Stealth GPU startup; Stability AI; AMD; Autodesk; CEO of 2 startups (3D + AI). Toronto, Canada
Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
The Cure : founder & writer & singer & guitarist & : shake me up
NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Historian of photography with an insatiable curiosity about the nineteenth century. Transplanted Californian but keeping my east coast snark.
Rendering Software Engineer tracing rays at NVIDIA | PhD Comp Sci | x-R&D at The Foundry entangling render delegates in Pixar USD | opinions - my own
▴ https://linktr.ee/amihutz ▴
linktr.ee/geeklucanis Pagan. ENFP. Retro Technology Aficionado. Elder Millennial. Moderna Labrat. She/her. Stand Against Hate. 2nd Amendment Supporter. Deny Defend Depose. Abolish Ice. Rise up Against State Violence.
He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Professor of astronomy, farmer of goats. Asteroid (42910). She/her.
Living and learning on the land and under the skies of Treaty 4 (Saskatchewan, Canada) […]
🌉 bridged from ⁂ https://mastodon.social/@sundogplanets, follow @ap.brid.gy to interact
Enjoyer of puppets, dolls, coins, fashion, etc
She/Her
Artist, author, journalist
@syracuseu broadcast journo alum
@vermontstateu MFA studio arts
#scbwi New for 2025: #12x12PB amykolbnoyes.com
I used to design GPUs. Now I mostly sail. He/him. 🏳️🌈
Certified Ergonomist SF Bay Area Silicon Valley and Beyond. Chronically positive helper of all the things. Happy Dance aficionado.
AuDHD + EDS = Quirky, Zany, Creative, Curious, Questy for knowledgey things, Quite bendy, Quite bruisey, and Quite Alright
Professor of Motion Picture Science at RIT. Ex Pixar. Visual Effects Society. Sensory neuroscientist. Snare drummer. Protanomalous trichromat. Appalachian. 1st Gen.
flipphillips.com
Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
Musician, composer, member of The Cure. Evangelical atheist, cat lover and pilot.
Cure fan, nanna ,gardener, pet lover , alternative music etc
Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
Big nerd. Building things
Trump voters: History won’t be kind to you. Neither will I
Progress isn’t about making you comfortable
Anti-cynic. Towards a weirder future. Reinforcement Learning, Autonomous Vehicles, transportation systems, the works. Asst. Prof at NYU
https://emerge-lab.github.io
https://www.admonymous.co/eugenevinitsky
Senior Lighting Technical Director @Netflix Animation Studios. I also build robots
Generative AI and computer graphics at Aalto University & NVIDIA Research. @ellis.eu Fellow. https://users.aalto.fi/~lehtinj7
3D graphics including texture comp & RT.
Messing with pixels since early 80s. 33yrs @ PowerVR/Imagination.
Deluded opinions probably my own.
Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
Dad, geek, head of engineering at ynput.io, ex Ex-Machina / Mikros / Framestore / DNEG / Pixar RenderMan / Unity WetaTools. VES member. Open-source advocate.
Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸.
https://portfolio.exppad.com
https://twitter.com/exppad
Pixel Pusher and Digital Illusionist
@ Nvidia
All opinions my own
VP Developer Ecosystems at NVIDIA and President of The Khronos Group and the Metaverse Standards Forum
I do my PhD on physically based (differentiable) rendering, material appearance modeling/perception @tsawallis.bsky.social's Perception Lab
I enjoy photography, animation/VFX/games, working on my renderer, languages and contributing to open source.
Assistant Professor @UWaterloo CS
rendering, light transport & optics
PhD @UCSB, MSc @WeizmannScience, formerly @Crytek @NVIDIA.
🇮🇱🇨🇦✡️
ssteinberg.xyz
Researching computer vision stuff at Stack AV in Pittsburgh. Photography @ishankhatri.com
GeForce Evangelist at NVIDIA. DLSS Devotee and RTX Remix Reverent. Possibly related to Gordon. 😊
Disclaimer: My opinions are not my own. They're beamed to me by aliens.
Long time software developer, silicon valley. Award winning embedded systems designer. Three-D CAD too.
Check out saccade.com for projects, blog posts, links to other sites.
SIMD Sorceress
💼: Slang at NVIDIA: https://shader-slang.com
Slang WG Chair, Khronos
Past: Chrome, Android graphics at Google, 3D APIs at Transgaming
Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack
👫: @meggsomatic.tv
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
real-time graphics, smooth surfaces, tools for filmmakers, virtual and augmented realities, other musical instruments, often baking pies.
Official.
Our new LP The World is To Dig lands in April. Pre-order and get preview tracks at TMBGshop.com Multi-night stands in Indi Boston Brooklyn Philly Detroit + Chicago! TMBG.com for tickets.
Machine learning researcher @Stanford. https://petersen.ai/
Former Pixar senior technical director, current husband, father and grandfather. Licensed as K6HX, blogging at brainwagon.org, enthusiast for enthusiasm. Geek, telescope maker, cohabiting with cats.
Personal. https://benhouston3d.com Serial Entrepreneur. Founder: https://MyCoder.ai (agentic coder), https://Threekit.com (3D for eCommerce), http://Clara.io (online 3D editor), Exocortex, and Frantic Films Software.
I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic 🏳️🌈 🇨🇦
Rolled my desk over to Valve. Past: Unity ML Artistry, Xoogler, TiltBrush. Pixar GPU team: Hydra, OpenSubdiv, and OpenUSD. Closet demoscener. 日本語はまだまだ。
Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Principal engineer doing graphics on F1 at EA/Codemasters
Graphics Programming @ Xbox
Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night
Site: https://www.willusher.io/
@willgfx@mastodon.social
Scientist, safecracker, etc. McDevitt Professor of Computer Science and Law at Georgetown. So-called expert on election security and a few other things. Slow photographer. RF nerd. Occasionally blogs at https://mattblaze.org/blog
Retired computer graphics researcher
Grandparent
Musical tinkerer
Pen plotter enthusiast
@TomDuff.mastodon.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Pickaxing my way thru the virtualization/orchestration mines since the turn of the century. Playing, mapping, and hosting old FPS games since before then. Lapsed trombonist and vocalist, but still performing (vocal only) on request of certain 5-year-old.
Forest Baskett Professor of Computer Science and Director of the Brown Institute for Media Innovation at Stanford.
http://graphics.stanford.edu/~maneesh
cpu, gpu @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Kiwi in the UK by way of the US
Graphics / Systems / R&D
Work: Helioflow, Odyssey, Wayve, Football Manager, Spore, SimCity, Sims
https://github.com/andrewwillmott
https://www.andrewwillmott.com
https://soundcloud.com/radiator-8/albums
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Senior systems programmer at @doublefine.com. Helped make Keeper, Psychonauts 2, Rhombus of Ruin, and Day of the Tentacle Remastered. I like taking pictures of space. Avatar by @michaelfirman.bsky.social.
Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
Co-founder at Elemental Games.
Previously: Epic Games, Avalanche Studios, AMD.
Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Senior Software Engineer, Developer Relations at Epic Games.
Former Lead Programmer on #Returnal for #PS5 @Housemarque.
https://ari.games for my presentations!
I'm that YouTuber who taught you how dishwashers work. Guess I'm tryin' out the whole Bluesky thing now.
he/him
https://www.youtube.com/technologyconnections
Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli