Father, author, developer, maker. Sometimes called "an inflammatory enigma". #stl #ansible #k8s #raspberrypi #mac #crohns www.jeffgeerling.com
Gamedev, shaders, and VFX... in depth.
🎥 Our videos: https://www.youtube.com/@TNTCProject
🙏 Support us: https://www.patreon.com/c/tntcproject
Owner of NR, utd. Project director of Crystalline Cauldron, Mantis Shuffle.
http://nrutd.com
Current project: #ElemensionalRift on Steam: https://store.steampowered.com/app/863390/Elemensional_Rift/
:squeak::
Email: ninrac@ nrutd. com
Game dev who loves making randomly generated critters and does so as often as possible. Developing Cookie Gardening and Biolune. Owner of Meep Engine: https://www.meepengine.com/
Biolune: https://store.steampowered.com/app/3070190/Biolune/
Filmmaker • Game Developer • Surfer Dad
Studio Lead at Templo
Founder at Rewilder
Gold Lion Winner #Cannes 🏆
Earth is paradise 🌎
Currently working on Cleared Hot, Worked on Cleanup Crew at Magical Beast Games, Was Lead Programmer at Ironhide Games 2013-2022, also @rgarat at twitter
I’m increasingly learning that I don’t know who or what I am and that’s fun. I run Getting Dicey, and also HighPitched. But what even are they?
I'm Mickey! Indie game dev
Staff Software Engineer at Heatly. Specialist in computer graphics, games and XR. Passionate about fixing the climate, nature, and birbs. 🦉
Maintainer of @openbrush.app and OpenXR Extensions for Unity.
Educational and informative word maps.
Scroll Down & Get More Knowledge.
He/Him - Tech Artist @Okomotive
(my posts are mine tho)
Prev. Tech art @ Jumpship
🚫 Anti-AI/NFT 🚫
Gamedev, Shader and VFX Journeyman; making things pretty with code ✨
🎨: cara.app/harryalisavakis
🔗: halisavakis.carrd.co
🌐 : halisavakis.com
The Official Unity Account. Unity is the leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platforms
Discover more: https://unity.com
🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
A team of three game makers from Manchester. We've made social deduction game, Paper Pirates (https://s.team/a/1234220/) and are working on strategy chess game, An Elaborate History of Chess (https://s.team/a/1255020/)
https://linktr.ee/iterationgames
A solo dev who worked on Liquidation (RTS) & works on Forlorn Memories a steampunk fantasy RPG with monster catching & dating sim elements.
🔗Website: https://www.forlornmemories.com
🔗Kickstarter: https://tinyurl.com/FMSKS
I hope you have a great day!✨
I'm a Software Engineer and game designer of over 12 years, I love game devs and am currently living the dream working at Owlchemy Labs !
Portfolio: https://www.behance.net/Jonathanj?locale=en_US&
A real human being. Animation-trained Creative Director. Making Surfpunk @dblstallion.com.
Previously; Convergence: A League of Legends Story.
Wishlist Surfpunk on Steam: store.steampowered.com/app/2434830/Surfpunk/
👨💻 Software Engineer and Game Developer
🥽 Virtual Reality Fanatic
✍️ Tech and Fantasy Writer
🥁 Drummer
✡️ Proud Jew
https://www.cgprograms.com/
Game Producer and CEO at @dynamicbox.net. I love getting my hands dirty with code too, whenever I find time. Currently working on “Madness Afloat”.
Wishlist: https://store.steampowered.com/app/3095020
Discord: https://discord.gg/afGHQ23NpX
Physics, vehicle dynamics, Unity expert. Author of: Edy’s Vehicle Physics (EVP) and Vehicle Physics Pro (VPP).
Development Updates: #vppdev
A visual novel with light RPG mechanics about a grandmother seeking her lost family in a vampire dictatorship. Join one of four grim factions as the city-state of Bahía Blanca dwindles toward civil war.
https://linktr.ee/libromancystudios
🌞 Creative Director at Ubisoft MTL
🌙 CEO of @moremountains.com
I craft games, tools, prototypes, illustrations and focus on UX and game feel.
🔥 Feel, TopDown Engine, Rainbow 6 Smol, Corgi Engine, Uniform Motion, This is your life now...
X @reuno
https://www.giarosart.com/
https://giarosart.itch.io/
sourceforge.net/u/giarosart
deviantart.com/giarosart
soundcloud.com/giarosart
youtube.com/@GiaRosArt
retroachievements.org/user/GiaRosArt
vgcollect.com/GiaRosArt
discogs.com/user/GiaRosArt/collection
Indie game developer at eeStudio. Working on open world games.
He/they
David: Lead Engineer @ WB Games NY.
Living in WA
Proud Husband & Father, talks loud, and has ADHD.
Still masking 😷
Views: My Own
Prev: Telltale, Maxis
ALT pfp: ink drawing of a Picori under a clover from Zelda Minish Cap
ALT banner: Free Dad Hugs
I'm here for unity dev content and stomp knee clips.
ex co-founder, ceo and TD @studiofizbin.bsky.social, co-founder of @saftladen.bsky.social
https://www.alex-pieper.de
(he/him)
My name is John (Ioannis), an experienced software engineer from Greece 🌞🌊 , trying out my luck in Game Development. I promise I'm not that shy- just under multiple NDAs :D
Gamedev from Germany and part of UmaikiGames and Fabraz!
Doing programming, design and modelling most of the time.
Games: #DEMONTIDES #NemizaV #SkellboyRefractured #BUBSY4D
http://www.umaikigames.com
Co-Founder/Programmer/Game Designer at @behindthestone.bsky.social
Ex-Organizer @indietreff.bsky.social
Former Lecturer @uegermany
Tweets in 🇬🇧🇩🇪
He/Him.
Technical art and game development from the edge of the void. Love generative systems and procedural things with loads of agents!
Ex medical doctor, senior developer at KPV Lab, and now a founder of Visibyl Ltd
Developer from the west coast of Norway making "Flux Commander", a shoot-em-up game with bullet time mechanics, using Blender and Unity. Check it out and wishlist at
https://store.steampowered.com/app/3909790/Flux_Commander/
Small award-winning team of passionate #XR #VR #MR #AR veterans. We made #Gadgeteer and #WonderXR.
Join our Discord 👉 discord.gg/EqTDVmy
• Founder at @MetanautLabs.com
• 18+ years of tech entrepreneurship
• 10+ years of running a VR studio
• Current: https://risingtheory.com (fintech)
9th Dawn game series, massive openworld RPGs with multi-platform releases!
Steam: https://store.steampowered.com/app/1550180/9th_Dawn_Remake/
Mastodon: https://mastodon.social/@valorware
Indie studio working on Madness Afloat.
Wishlist: store.steampowered.com/app/3095020
CEO (Chief Executive Owl)
@owlchemylabs.com
Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring and generation. I also like photography, and baking, but I try to keep it under control!
https://valentin.deschaintre.fr
Forest Baskett Professor of Computer Science and Director of the Brown Institute for Media Innovation at Stanford.
http://graphics.stanford.edu/~maneesh
Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
www.dgp.toronto.edu/~hertzman
Engineering graphics.
usgraphics.com
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
✨ Weird CAD and graphics research
⚙️ Embedded software and Rust
🌎 Cambridge, MA
🏠 mattkeeter.com
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Prof. @UniFAU. We @CogCoVi study, how humans and computers can perceive the visual world.
(he/him)
0 1 0
0 0 1
1 1 1
https://eggerbernhard.ch
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸.
https://portfolio.exppad.com
https://twitter.com/exppad
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
#CS Associate Prof York University, #ComputerVision Scientist Samsung #AI, VectorInst Faculty Affiliate, TPAMI AE, ELLIS4Europe Member, #CVPR2026 #ECCV2026 Publicity Chair
📍Toronto 🇨🇦 🔗 csprofkgd.github.io
🗓️ Joined Nov 2024
Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Final year PhD student in stylized line rendering for videogames! I make rendering and gamedev tools in my free time... And mecha fighting games!
https://panthavma.com
UBC Computer Science; physics-based models of human movement; deep reinforcement learning; animation; robotics
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
3D vision fanatic
http://snavely.io
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Graphics & Society @ MIT CSAIL. Prev. Meta, Disney Research.
Yugo girl, mother of a half-dog, half-tornado, and a baby seal. 🐶🐶 she/her 🌈🌹
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
MSc CS @ ETH Zurich (CV, CG, ML/AI)
Currently learning about point cloud registration for robotics.
📍Zurich
Research Director at CNR, head of Visual Computing Lab
Messing with small triangles for ages.
Guilty of providing the community with many buggy, but hopefully useful, tools
Niantic Spatial, Research.
Throws machine learning at traditional computer vision pipelines to see what sticks. Differentiates the non-differentiable.
📍Europe 🔗 http://ebrach.github.io
Associate Professor, 3DAI Lab @ TU Munich
https://www.3dunderstanding.org/
Ph.D. in Computer Science
Research Engineer | @AdobeResearch
Worked on some @Substance3D products.
Views are mine.
Geometry processor, discrete differentiator of geometry, mesher, directional fielder, finite elementor, and reconstructor. Reader (Associate professor) @ School of Informatics @ University of Edinburgh
Researcher in computational physics,,
Scientific director of Program Inria Quadrant
2018-2022 director of Inria Nancy G-Est,
ERC GOODSHAPE-VORPALINE,
#riscv ambassador
Professor in Computer Vision at the University of York, vision/graphics/ML research, Boro @mfc.co.uk fan and climber
📍York, UK
🔗 https://www-users.york.ac.uk/~waps101/
Research Director at @cnrs.fr and @LIRISLyon, PEPR ICCARE https://pepr-iccare.fr, GdR IG-RV https://gdr-igrv.fr, GRSI https://www.replicabilitystamp.org, digital geometry DGtal.org @dgtal.bsky.social, geometry processing, computer graphics and geek stuff
https://cseweb.ucsd.edu/~tzli/
computer graphics, programming systems, machine learning, differentiable graphics
Generative AI and computer graphics at Aalto University & NVIDIA Research. @ellis.eu Fellow. https://users.aalto.fi/~lehtinj7
Researcher, teacher and activist somewhere at the intersection of landscape perception, graphics programming, open source, and climate change.
Working on VR landscape visualization with Godot. Maintaining Geodot: https://github.com/boku-ilen/geodot-plugin
Graphics/Rendering
https://www.andrewmac.ca/
outerport.com (yc s24)
former research scientist @ nvidia
systems, ml, graphics, llms, and data
personal web: tovacinni.github.io
Assistant Professor of Computer Graphics and Geometry Processing at Columbia University www.silviasellan.com
Principal research scientist at Google DeepMind. Synthesized views are my own.
📍SF Bay Area 🔗 http://jonbarron.info
This feed is a mostly-incomplete mirror of https://x.com/jon_barron, I recommend you just follow me there.
Student Researcher @ RAI Institute, MSc CS Student @ ETH Zurich
visual computing, 3D vision, spatial AI, machine learning, robot perception.
📍Zurich, Switzerland
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
Loud Spaniard. Maths & Software fan 👩🏻💻🐱💻 Dr in Computer Vision. Working on AI in media production 🎬 Mostly rants about AI, ML, FOSS, science, ethics, politics & public transport in the UK 🚴♀️🥾🌈 She/her
Staff Research Scientist at Google - http://sniklaus.com/
Assistant Professor @ University of Montréal
Associate academic member @ Mila
3D Geometry Processing, Machine Learning, Computer Graphics
Faculty in CS at Boston University working on graphics and fabrication
Associate Professor at Universidad de Zaragoza. Virtual Reality and Perception. I have no special talents, I am only unreasonably persistent. She/her.
More about me: https://ana-serrano.github.io/
Transporting, scattering, and measuring light. 📷 🫖 💡
Senior research scientist at NVIDIA.
Research@NVIDIA. Into CG/rendering, ML, ergonomic programming, efficient (high-perf) SW design. Formerly Intel, demos, space warping. :)
He/him 🏳️🌈
Opinions are my own.
https://alphanew.net
Computational Photography Lab @ SFU
https://yaksoy.github.io/
Senior Simulation SWE @ Tesla Autopilot. PhD from McGill. Previous intern @ Adobe, Reality Labs & NVIDIA. Rendering 🤝 ML. Opinions are my own.
https://joeylitalien.com
Toronto-based artist & AI researcher. Love building interactive tools that work with artist, and not against. Opinions are my own.
🚀Postdoc in Politecnico di Milano and EIEE/CMCC
🔍 I do research on AI for Vision, Graphics, Economics & Climate Change.
💻 https://carlosrodriguezpardo.es
Madrid ↔️ Milano
Postdoc at ETH Zürich, studying geometry processing and geometric deep learning. Previously PhD @TUDelft, research intern @Adobe. rubenwiersma.nl
Research Scientist at Adobe Research. ML/3D/Graphics. http://mgadelha.me
PhD student at MPI Informatics, ex @bayesgroup. 3D Scene Representations, Computer Vision, Graphics, VR/AR, Bayesian ML, Music | 🇺🇦
https://vrudnev.me/
CNRS Researcher in Geometry Processing at Liris, Lyon
(views are my own)
https://perso.liris.cnrs.fr/julie.digne/
CNRS research director in computer graphics, part time assistant prof at Polytechnique