recreational programmer
interested in C, low-level, game engines, compilers, embedded, assembly, linux
https://hanion.dev
I like programming in Ruby.
I made some games (The Swapper & Noita)
@olli_harjola@mastodon.gamedev.place
Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
Game dev, working on Terraformers terraformers-game.com
Game jams, homemade game engine dev.
Sometimes streaming on youtube:
🔴 https://www.youtube.com/@seb_degraff/streams
Also on mastodon:
🐘 http://mastodon.gamedev.place/@seb_degraff
NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
Game dev / game artist
Favorite tools: C, Aseprite, Blender
Working on: 8-bitBot, a programming puzzle game
Wishlist 8-bitBot: https://store.steampowered.com/app/3959370/8bitBot/
Twitter: @zet23t
Blog: https://quakatoo.com
Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Pretends to be a Graphics Programmer, multiplying by -1.0f. I like video games and people who make them. Ex R*. Helped out a little bit with Horizon Remaster and TLOU2 port. All opinions are my own and not rated by the ESRB. He/him.
Tools Programmer @ Ubisoft Reflections
Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services.
🌐: theforge.dev/
⭐️: github.com/ConfettiFX
Remaking consumer electronics to respect people and the planet. 💻🪛
For support visit http://support.frame.work
Game developer @ Snowprint Studios
Created Gridr - Game framework, Unity Asset Store
Making Uprising 🟥 and Blitz
Strategy & AI 🎲♟
Indie Dev @StudioBravarda | Senior Gameplay Programmer @FortisGames
🇧🇷 EN | PT
Narrative retro RPG featuring a point-and-click driven plot and card-based combat.
Play the demo on Steam https://store.steampowered.com/app/3482200/Trucker_2056/ or set your route to trucker2056.com.
Graphics programmer
http://anki3d.org | http://github.com/godlikepanos
C/Go/WASM consultant living in Vancouver, Canada, building the tools and core tech that make your multiplayer project better. Doom, guitars, code, biz.
https://www.michaellabbe.com
Engine programmer @ Asobo Studio (A Plague Tale: Requiem, MSFS 2020, A Plague Tale: Innocence, ...).
Opinions are my own.
https://tcantenot.github.io
https://x.com/ThierryCantenot
Serving the video game industry through breaking news, insight on game industry trends, expert advice & resources, and more.
Press requests: news@gamedeveloper.com
Tips: tips@gamedeveloper.com
Hi, I’m Arnold Rauers.
Since 2012 I’m creating independent video games as Tinytouchtales.
👉 http://www.arnoldrauers.com 👈
UK-based game designer/programmer. Working on the MMORPG "Brighter Shores".
Generic hot-reload for C and C++.
Supports Windows, Xbox One, Xbox Series X|S, PlayStation®4 and PlayStation®5.
https://liveplusplus.tech
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
fascinated by (too?) many things. Engineering, Psychology, Music, Game design ...
Working on the Havok Navigation SDK
@RichardKogelnig@mastodon.social
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
GameDev | Programmer | C | Odin | Jai | Play Selaco Now:
https://store.steampowered.com/app/1592280/Selaco/
🇫🇮 Software engineer living in Helsinki, Finland.
🛠️ #OpenSource advocate.
🐦 BDFL / Lead of #BudgieDesktop & Buddies of #Budgie (@buddiesofbudgie.bsky.social)
🐧 Creator of Fedora Budgie / Budgie Atomic #Linux spins.
https://joshuastrobl.com
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Graphics & Engine programmer. Tracing wild rays! ex-gen 6,7,8,9 Games @ Xbox, EA, Activision, Krafton, Ubisoft ❤#animals.
Opinions r from an alien operating inside my head👽
Don't use this service, didn't you learn _anything_ from Twitter?
Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
adult / i'm just a little bug / i get angry at rocks for a living / i post music on my newgrounds / i post sillies over here / fish🐟
ask for permission before using my stuff
#ascii #music #programming
https://413x1nkp.newgrounds.com/
SIMD Sorceress
💼: Slang at NVIDIA: https://shader-slang.com
Slang WG Chair, Khronos
Past: Chrome, Android graphics at Google, 3D APIs at Transgaming
Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack
👫: @meggsomatic.tv
Rendering, game engines, scalability, gratuitous over-engineering || 💼 Avatar Perf & Visuals @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Tiny retro/indie toys in 🦀 || 👫 shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
The Temporal Company: Everything Better Than 60Hz™
Time dimension on displays: Hz-GtG-MPRT-blurs-motion-lag-VRR-framerate-GSYNC-FreeSync-tearing-frametime-24p-48p-120Hz-240Hz-360Hz-480Hz-1000Hz...
Display researcher. Creator of TestUFO.com Motion Tests.
🇺🇦 Technical Director @FragLab (#Shatterline), PhD (Automation), Programming (C, C++, Nim, Python), GameDev, UE5, Compilers, AI, Computer Graphics, Rendering, Optimization
Technical Director @ Epic Games, Stockholm
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Graphics Software Engineer. Currently at Plastic, previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
Dev making games/engines & tools from scratch (she/they|🏳️⚧️)
✦ Making a chaotic incremental horror game. The flower is the least of your worries.
Making games since 1985: World of Goo 2, Subterfuge, Casey's Contraptions, Flower Garden and AAA games before that. Runner. Cyclist. Swimmer. Board game addict. Avid reader.
My retro computer channel @noelsretrolab.com
Building ChunkCity - an Infinite City Builder for PC & mobile 💻📱. No engine, built with #Kotlin
Game dev, GPUs, voxels, low-level stuff.
Voxel game dev at night, AAA game dev during the day. I will never discuss my day job here, my opinions are my own, etc.
Mastodon: https://mastodon.gamedev.place/@PetorSFZ
Website: skipifzero.com
ᕕ( ᐛ )ᕗ Graphics- and game programmer.
Worked on #thegunk , #steamworld heist & dig2
Making a #vulkan renderer in my spare time.
Unconventional #swengineer 🏙 and passionate #gamedev 🌃.
Working on my 🕹 game engine 🎮, find details @ tofuengine.org
Father of a daughter 👩 and two dogs 🐶🐶.
Music lover 🎶 and amateur musician 🎸.
Not eating animals 🥗.
Read my blog 📖 @ mode13h.dev
#Writer, #coder. Code C64 games in my spare time. Released my #BrileyWitch #C64 #RPG via http://itch.io. Also owner of 3 cats.
https://sarahjaneavory.itch.io/
Superluminal (superluminal.eu) is a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows, Xbox One, Xbox Series X, PlayStation 4, and PlayStation 5.
🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer.
Look at my cool site https://miolith.com/
Solo game developer, VR enthusiast. Developing LambdaMod, a free and open source multiplayer game with VR support
mostly graphics - independent realtime graphics programmer, designer, artist. Sparkles mean Sparkles.
Engine plumber and moonlight graphics artisan. Ex-3DMark.
Toys and experiments at https://github.com/sndels
Principal Research Scientist@NVIDIA
https://github.com/Pagghiu/SaneCppLibraries
Videos: https://youtube.com/@Pagghiu
Site: https://pagghiu.github.io
Opinions are my own.
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
🇳🇱 Lead R&D Engineer at the Artanim Foundation, a non-profit research foundation in Geneva, Switzerland 🇨🇭.
Working on cool full-body VR, graphics and markerless mocap tech.
He/Him
Site: https://bart.kevelham.com
Work: https://artanim.ch
cpu, gpu @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Tools, rendering, and optimizations game developer. Part time lurker. Previously at Unity
I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. I work in Unreal for my day job (like everyone else). C/C++ and whatever Claude spits out for me. https://box2d.org/
Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
Game Software Engineer @intel. Previously: Unity, Deck13, Ubisoft & Keen Games - proprietary engine addict.
Open-source stuff: https://github.com/FelixK15
Blogging at: https://felixk15.github.io/
Hi! 18 years pro game dev, second-time indie studio founder, 20+ hobby games, TTRPGs, Swedish, father of three.
⚔️ DiscoGarage Games
📅 JC2/APB/GTA5/Vermintide/Hammerting/Helldivers2
🏹 Tides of Revival: Grand RPG
🌍 Open World Gamedev
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
🇫🇷 in 🇳🇱 fighting for what's cheese
Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Coding, Graphics, GameDev, DevTools, Space, ...
http://github.com/seyhajin
https://codeberg.org/seyha
http://seyhajin.itch.io
https://mastodon.gamedev.place/@seyhajin
https://twitter.com/seyhajin
#gamedev #devtools #c #zig #ziglang #webgpu #python
Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
Demoscene, Games, Game development, Software Engineering, Sci Fi and movies. That sort of stuff.
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
10x Editor, FramePro, FastFind, VMem, Ex Lionhead.
Low level core coder, tools, tech, perf.
https://10xeditor.com
Hobby game dev, making retro style games: mattiasgustavsson.itch.io and public domain C libs: github.com/mattiasgustavsson
I write about things at mattiasgustavsson.com
Feel free to DM me about anything
Using integers and making games. Also @despair on Twitter, @crash@mastodon.gamedev.place
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
• Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place