Expert Level Designer. Arkane and 2K Marin Alum.
🔮Cur’ating all things Fantasy🔮
Lover of Fantasy Art, Film & Gaming
Artists Credited • I do not share GenA/I images
Check my starter packs for artists to follow!
🔗 dungeonlust.com
🗡️ https://ko-fi.com/dungeonlust
✨Cur’ated by @dungeonbitch.bsky.social
Game director, designer, writer.
Deus Ex, Dishonored, others.
🕹️⚔️🐉🖤👻🏳️🌈
President and Creative Director of Wolfeye Studios. Founder of Arkane Studios (Dishonored, Prey). Also band member of Weird Wolves
Lead Level Designer at UNSEEN. Dog lover. Car enthusiast. Game developer in Tokyo.
Principal Technical Artist on the Developer Relations Team for Unreal Engine. Generally handle Australia, New Zealand and South East Asia with Epic Games but sometimes you'll find me elsewhere. Have a tendency to rant.
Your favorite game developer's favorite game developers.
DUSK, AMID EVIL, ULTRAKILL, Gloomwood, Fallen Aces, Blood West, SGS, FAITH and TENEBRIS SOMNIA 🩸
http://Waste.Money http://WeHate.money
Co-Developing FPS game Fallen Aces being published by NewBlood. I'm a dumb palooka. https://store.steampowered.com/app/1411910/Fallen_Aces/
Tutorials, tips & practical knowledge for being the best level designer and environment artist. I'm AlexG and this is the official Bsky of WorldofLevelDesign.com (Tutorials for #gameart #3d #environmentart since 2008).
Level Designer at Maverick Games | Prev. At Ubisoft Leamington | Women in Games Ambassador | “Caffeinate to Motivate” ☕️
Game urbanist, game designer. Occasional city geographer, author, researcher, and educator. Teaching at D6 Learning.
Wishlist MEATSHOT: https://store.steampowered.com/app/2537650
Principal Level Designer at Elsewhere Entertainment (Activision Blizzard).
Quake 1 Mapper.
Ex Level Designer at Treyarch, CDPR, Techland.
LEVEL-DESIGN.org guy.
Specialist Level Designer at CD PROJEKT RED on Cyberpunk 2. I want to create immersive games and levels that offer players meaningful choices.
We Make Crowdfunded Video Game Documentaries. Watch our docs at http://YouTube.com/noclipvideo. We also do underground games coverage at https://www.youtube.com/@Noclip2.
Level Designer at Valve | Previously: Arkane Austin, Arbitrary Metric
Lead Level Designer and #gamedev #leveldesign educator.
https://www.youtube.com/@LDLearning
#UnrealEngine Gotham Knights, For Honor, BioShock Infinite, Homefront, etc.
Cool dad. Game director and designer. Classic Thief series, indie studio Tiger Style (Waking Mars, Spider: Bryce Manor, Spider: Rite of the Shrouded Moon), freelance game developer. Multiple GotY award winner. Austin and Vermont.
Level Design Lead on The Witcher IV at CD PROJEKT RED.
Previously Witcher 3, Cyberpunk 2077. Talks about video game development on twitch.
Studio/Co-Creative Director @ Arkane Lyon | Blade, DEATHLOOP, Dishonored, Gray Matter | Capoeira teacher, supernatural dad, into building operas made of bridges
Open indie game marketplace and DIY game jam host
Account support? Email support@itch.io
❗📢 You can use your itchio URL as your Bluesky username, check here: https://itch.io/user/settings/bluesky
I'm a game dev with some published games and developing a new one at the moment.
CEO / Creative Director, Generalist at UNSEEN Inc.
@unseentokyo.bsky.social
Ghostwire Tokyo, Okami, Bayonetta, TEW
Spiritually Blob the Builder | Level Designer at Awe Interactive | Gaming and geeking my way through life 🎮 |
Greg Street, CEO of Fantastic Pixel Castle. We are fully funded and remote and making an MMO. Previously: League of Legends, World of Warcraft, Age of Empires. I only work on games with "of" in the middle.
Author of queer science fiction & director of level design at Arkane Lyon.
Former conference lecturer / panelist.
Transfemme neurodivergent immigrant.
Gay as hell.
she/her 🏳️⚧️
Unionized anti-authoritarian leftist 🇵🇸 🇺🇦 BLM
Rapier of Worlds @ Liquid Swords 📍 Stockholm
Level and World Design Mentor, who also post about video games, food and random things 👀✨.
🌐 https://rikalim.com/
💼 https://www.linkedin.com/in/jubbileus/
Quest & Level Designer @ Jagex, working on Runescape DragonWilds. Previously worked on Sea of Thieves & other AAA IPs. Views are my own.
Developer of Iron Lung, Dusk, Squirrel Stapler, Butcher's Creek, and other games. Making an isometric shooter called B.U.G.B.I.T.E
http://szymanski.games
Internet Archive is a non-profit research library preserving web pages, books, movies & audio for public access. Explore web history via the Wayback Machine.
Makes things up. Writes them down. Dreams about growing up but not yet.
official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app
Lead Level Designer on @halfmermaid.co's next weird horror thing, also working on my own dystopian sci-fi thing
Previously on Dishonored 2, Tactical Breach Wizards, etc: doublefunction.co.uk