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Posts tagged #RayMarching

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It's nice to remind myself that I sometimes make things that I like.

#raytk #touchdesigner #raymarching

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Adding a heatmap to see the render cost of each pixel is cool and very handy!

I should get rid of those red-hot spots 🤔. I already have an idea for how to reduce the ray-travel cost in empty spaces.

What optimization trick comes to your mind?

#raymarching #indie #indiegamedev #render

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This Girl took 6 minutes to render on my Intel 4000! Rendering Scale = 2.0, Samples - 128. I still haven't decided on a name. I'll call her the Queen. The queen of release 0.2.0!

link: github.com/EmberNoGlow/...

Inspired by Silksong.
#Art #SDF #RayMarching #Dev #Opengl #Python #GLSL #Silksong #3D

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Release v0.2.0-beta1 · EmberNoGlow/SDF-Model-Editor-Demo Finally, a major update has arrived after more than two weeks! A lot has been added, fixed, and, of course, broken! 📝 Changelog Added export to OBJ and to a binary 32-bit float volume array Glo...

Finally!!! Release 0.2.0 is out! A lot has been added, in short, take a look!

link: github.com/EmberNoGlow/SDF-Model-Editor-Demo/releases/tag/v0.2.0-beta1

#GLSL #Python #Imgui #PyOpengl #Scikit-Image #Pillow #Tkinter #Dev #OpenSource #Software #MIT #SDF #RayMarching #RayTracing #Rendering

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GitHub - EmberNoGlow/SDF-Model-Editor-Demo at BVH-support This is a project in which I created rendering and full interaction with sdf primitives. Using Python, GLSL, Imgui, glfw, pyopengl. - GitHub - EmberNoGlow/SDF-Model-Editor-Demo at BVH-support

I created a pretty big update to my project, spending 40% of the copilot limit to add BVH support, and lol, my GPU didn't have enough power. You can test it right now, but I can't guarantee it works.

github.com/EmberNoGlow/SDF-Model-Editor-Demo/tree/BVH-support

#BVH #GLSL #Python #Raymarching #Dev

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It's been a while since I did a #devDiary but I've recently updated the #stars in Teskooano to use volumetric rays and new effects like the Wolf-Rayet wind cloud #threeJS #webGL #simulation #gameEngine #gameDev

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This is more than just a donut. I called it "BUG." It'll do for a first try.

Made with: github.com/EmberNoGlow/SDF-Model-Editor-Demo

Model link: github.com/EmberNoGlow/SDF-models

#3D #Art #Model #Free #MIT #SDF #Raymarching #RayTracing #OpenSource #Editor #Modeling #ComputerGraphics #GLSL #Python

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✨ I've created a new update for my 3D editor that allows you to model using signed distance fields and also use boolean operations! ✨

Github: github.com/EmberNoGlow/SDF-Model-Editor-Demo

#SDF #3DArt #Modeling #Dev #Raymarching #Raytracing #Modeling #Project #Opensource #Software #Free #Python

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repost @kcconch on IG
Day 30: Raymarch XXVIII: Iterating off yesterday!
#TouchDesigner #visualart #creativecoding #glsl #raymarching #raytk

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I was able to create Ray Tracing in GLSL for my project 😍!

Now you can change the shader from template to cycles. It gives good results, but it has bugs. It was difficult. WIP.

Check it out: github.com/EmberNoGlow/...

#GLSL #SDF #RayTracing #ComputerGraphics #RayMarching #Python #3D #OpenSource

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GitHub - EmberNoGlow/SDF-Model-Editor-Demo: This is a small project in which I created rendering and full interaction with sdf primitives. Using Python, GLSL, Imgui, glfw, pyopengl. This is a small project in which I created rendering and full interaction with sdf primitives. Using Python, GLSL, Imgui, glfw, pyopengl. - EmberNoGlow/SDF-Model-Editor-Demo

Math-based 3D modeling is here! ✨ Try the SDF Model Editor Demo.

Build stylized models instantly by fusing SDF primitives and raymarching (Python/GLSL). It’s an early build, but the foundation is solid. Feedback welcome! More info in github!

#SDF #3D #OpenSource #GLSL #Raymarching #Graphics

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Sharing here a little piece I wrote about physics, light, raymarching and shaders for a UNED physics blog. Hope you like it! (It’s in spanish, but the Google english translation isn’t bad)
blogs.uned.es/hablandodefi...
#gamedev #graphics #shaders #raymarching

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Nodevember 2025 - Day 03 - Ice - Made with TiXL
#nodevember #nodevember2025 #TiXL #proceduralshaders #proceduralmodeling #Tooll3 #RayMarching

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Tixl user interface, on the left there is a node patch, on the right the real time render resulting from the patch, it's an ice cream  popsicle, someone took a bite.

Tixl user interface, on the left there is a node patch, on the right the real time render resulting from the patch, it's an ice cream popsicle, someone took a bite.

Nodevember 2025 - Day 03 - Ice - Made with TiXL
#nodevember #nodevember2025 #TiXL #proceduralshaders #proceduralmodeling #Tooll3 #RayMarching

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I've been getting into spectral color fields. They've got so many colors, and spectra. Some additional clever commentary on what is essentially just a grid with some rainbow stuff.

#raytk #touchdesigner #raymarching #rainbow

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Finished week 3. Made a simple SDF editor with some fractals at our disposal. Done in C with #raylib
#gamedev #raymarching #sdf #fractals

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Gotta remember to stick in some rainbow spectrum stuff once in a while.

#raytk #raymarching #touchdesigner

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Sierpinski triangles on an icosahedron, inspired by Ghee Beom Kim

#sierpinskitriangle #icosahedron #geometricart #fractal #fractalart #iteratedfunctionsystem #3dgraphics #raymarching #pythoncode #numpy #opengl #algorithmicart #algorist #mathart #laskutaide #ittaide #kuavataide #iterati

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Patterns in the grid #b3d #shader #raymarching

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The tunnel doesn't go anywhere but at least it's got some Gloop.

#raytk #touchdesigner #raymarching #visuals

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This is from the early era of The Gloop before it became RayTK. Things were pretty unstable before the release and build process. All the scenes directly used the library source which was constantly changing. Results still looked good (when they weren't broken 😋) #raytk #touchdesigner #raymarching

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Good morning from an altitude of 40 km!

Putting off other tasks in the #voxel project to work on a much nicer ray-marched sky for the ray tracer.

#screenshotsaturday #raymarching #raytracing

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Spatial distortion is one of my favorite aspects of raymarching. Relatively simple things like varying rotation when pushed past their limits turn into shifts and warps and repetitions in a way that's hard to do with mesh-based geometry.

#raytk #touchdesigner #raymarching #visuals

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Made with #Tixl using #raymarching #SDF stuff..
tixl.app
#motiongraphics #opensource #shaders #CG #computergraphics #art #music #sense #makestuff

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Image to RayTK SDF!
Image to RayTK SDF! The new imageSdf2d operator in RayTK 0.46 lets you create SDFs using images or live video streams!! This intro shows using it to create a butterfly SDF with coloring that can do all sorts of neat SDF…

The Image-Based SDF tutorial is out for public access!
It uses features added in the recent 0.46 release to create SDFs that can interact with all the regular RayTK stuff but based on images (or a live video feed)!

youtu.be/rmNXzc4bctA

#raytk #touchdesigner #raymarching

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These shapes are in love. The kind where you end up melting into them and you can't tell where you end and they begin.

#raytk #touchdesigner #raymarching #visuals #realtime #abstractart

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Another style for regular 2D Apollonian gaskets

#apolloniancircles #apolloniangasket #relief #emblem #geometricart #fractal #fractalart #raymarching #pythoncode #opengl #algorithmicart #algorist #mathart #laskutaide #ittaide #kuavataide #iterati

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Image-based sdfs raise some interesting possibilities like shapes defined by video content.

A tutorial on a simplified version will be out soon.

If anyone can identify the source material they'll win ... A sense of accomplishment?

#touchdesigner #raymarching #raytk #fractalart #visuals

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repost @seskamol on IG
...

from archive "Nov 5"
#touchdesigner #realtime #glsl #raymarching

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