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Nodevember 2025 - Day 03 - Ice - Made with TiXL
#nodevember #nodevember2025 #TiXL #proceduralshaders #proceduralmodeling #Tooll3 #RayMarching

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Tixl user interface, on the left there is a node patch, on the right the real time render resulting from the patch, it's an ice cream  popsicle, someone took a bite.

Tixl user interface, on the left there is a node patch, on the right the real time render resulting from the patch, it's an ice cream popsicle, someone took a bite.

Nodevember 2025 - Day 03 - Ice - Made with TiXL
#nodevember #nodevember2025 #TiXL #proceduralshaders #proceduralmodeling #Tooll3 #RayMarching

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The Tixl (formely tooll3) logo made of particles following a reaction diffusion pattern and subtle lines

The Tixl (formely tooll3) logo made of particles following a reaction diffusion pattern and subtle lines

The Tixl (formely tooll3) logo made of particles following a reaction diffusion pattern and subtle lines with yellow and blue color variations

The Tixl (formely tooll3) logo made of particles following a reaction diffusion pattern and subtle lines with yellow and blue color variations

Particles driven by reaction diffusion #generativeart #TiXL #tooll3

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TiXL Feedback Loop tutorial
TiXL Feedback Loop tutorial YouTube video by Mab newemka

A quick how to video about the Feedback loop effect with TiXL youtu.be/QeRv5Wu0MUM
#motiondesign #Vjing #demoscene #creativecoding #Tooll3 #FOSS

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Still - Ashborn (Realtime animation, Winner at Evoke 2025)
Still - Ashborn (Realtime animation, Winner at Evoke 2025) YouTube video by TiXL

Pixtur won PC demo compo at Evoke 2025 www.youtube.com/watch?v=Ka01...
#Tooll3 #Tixl #demoscene #demoparty #realtime3d

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Super old like 2 weeks ago, but I def wanna share this here! Love making these visuals :3 used #TOOLL3 for this! #nitepunk

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Support filenames with spaces when opening files or folders externally by edave64 · Pull Request #720 · tixl3d/tixl Wrap the given URI passed to "cmd /c start" in quotes, so it can handle spaces inside filenames. This is especially important with newer tixl versions installing themselves in "C:\Pr...

Day 33???

My PR was merged :D

https://github.com/tixl3d/tixl/pull/720

The other one got some feedback I'm working on addressing.

#tixl #tooll3

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Day 31 - Foggy

I don't think #tixl has volumetic fog, I tried to emulate it with billboards.

Inspired by some posts by Andy S. on the Discord, just a lot less good :P

Also tried to disguise the loop point better, by layering multiple phase-shifted sinus animations.

#tooll3 #3d

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Support filenames with spaces when opening files or folders externally by edave64 · Pull Request #720 · tixl3d/tixl Wrap the given URI passed to "cmd /c start" in quotes, so it can handle spaces inside filenames. This is especially important with newer tixl versions installing themselves in "C:\Pr...

Day 30

Another day without animation, instead another pull request to #tixl: https://github.com/tixl3d/tixl/pull/720

#tooll3 #3d

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Day 29 - Containment

Tried to make something out of glass. Also experimented some more with different postfx effects.

CC0: github.com/edave64/2025-07-month-of...

#tixl #tooll3 #3d

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Sort project hub by descending creation date by edave64 · Pull Request #718 · tixl3d/tixl This addresses #717. There are two commits here: Add a CreatedAt field in EditableSymbolProject and use it to sort the Project Hub. The data for this field is read from the already existing filein...

Day 28

No animation today, instead I have opened a PR to fix a minor annoyance in the project. I think that still counts :P

https://github.com/tixl3d/tixl/pull/718

#tixl #tooll3

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Day 27 - Scatter

I've finally started publishing the files for the #tixl projects: https://github.com/edave64/2025-07-month-of-tixl

They are available as CC0 (though day 21 obviously doesn't include the music)

Day 2-6 are not in there yet, since I made those […]

[Original post on chaos.social]

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Day 26 - Public service announcement

First time working with splines. Tried to make some interesting effects with different kinds of billboarding

#tixl #tooll3 #3d

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Day 25 - Quantization

Prompt by @sofia, that I vaguely used to adjust my existing animation :P

#tixl #tooll3 #3d

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Day 24 - Multiple Cameras

Still can't do lighting for shit. The first shot looks ok, no idea how to fix the others :/

#tixl #tooll3 #3d

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Day 23 - Understanding displacement

#tixl #tooll3 #3d

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Day 22 - Feedback

I didn't think this was possible, since the graph system in #tixl doesn't allow cycles. But you can work around that with texture references.

#tooll3 #3d

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Day 21 - Visualization

Music: Acid Tunnel of Love from DELTARUNE Chapter 2 by Toby Fox

https://www.youtube.com/watch?v=nLc0RvWdKjY

I didn't expect #tixl to just have tools for that, but it seems like it does!

I reduced the video quality a lot to hopefully […]

[Original post on chaos.social]

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Day 20 - Distance Fields

If you know #tixl, don't tell anyone how completely free this effect is :P

#tooll3 #3d

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Day 19 - Blub

Vaguely inspired by that one window 9x screen saver.

#tixl #tooll3 #3d

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Day 18

I tried to make something that might actually be in a demo. Not sure if I succeeded. For some reason a box doing something strange off-center seemed to fit that.

Not sure if that makes sense, but I'm out of time for today.

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Day 17

Playing a little more with god-rays and SDFs. Although I didn't plan on the SDFs. I wanted torus with 4 corners, but the Torus mesh generator doesn't generate caps so you can look into the mesh :/

#tixl #tooll3 #3d

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Day 16

Playing a little more with points. This actually includes some video editing in #blender, since #tixl doesn't support rendering a video from a specific time offset :P

Guess that could be a feature request

#3d #tooll3

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Day 15 - Bouncy Outline V2

The issue with TriggerAnimations I reported has been fixed!

https://github.com/tixl3d/tixl/issues/703

Props to the #tixl creators for making the project trivial to build. Just click the run arrow in VS. Done :)

To celebrate, I […]

[Original post on chaos.social]

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Day 14 - Bouncy Outline

If I'm making the outline a separate mesh anyway, might as well have some fun with it, right? :P

The curves still feel like a weak point of #tixl. The wobble is done with hand placed key-frames and cubic curves.

#tooll3 #2d

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Day 13

Experimenting a little with SDFs

#tixl #tooll3 #3d

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Day 12

"Flash" was the original prompt, but I found this effect and thought it looked neat. It originally had a fairly harsh transition between black and white, but I didn't like looking at that, so I cranked down the contrast and slowed down the middle section.

#tixl #tooll3 #2d

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Day 11 - Glide

Had something completely different planned, but I failed at making the camera track a moving object. Also getting it to render how I wanted. 🤷

#Tixl #tooll3 #3d

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Day 10 - Sparks

This one is quite nice. I originally tried to make this with keyframes, but the either I don't understand how to manipulate the curves, or the tools for that are just weak in #tixl. So all movement is calculated with janky math. :P

I learned a […]

[Original post on chaos.social]

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Day 9 - Bloom

Used an obj I created in blender and keyframe animation.

I rendered it as a wireframe, because the model looked strange and the petals are clipping into each other :P

I noticed that you can zoom into the DrawMeshUnlit and DrawMashAtPoints […]

[Original post on chaos.social]

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