Nodevember 2025 - Day 03 - Ice - Made with TiXL
#nodevember #nodevember2025 #TiXL #proceduralshaders #proceduralmodeling #Tooll3 #RayMarching
Latest posts tagged with #TOOLL3 on Bluesky
Nodevember 2025 - Day 03 - Ice - Made with TiXL
#nodevember #nodevember2025 #TiXL #proceduralshaders #proceduralmodeling #Tooll3 #RayMarching
Tixl user interface, on the left there is a node patch, on the right the real time render resulting from the patch, it's an ice cream popsicle, someone took a bite.
Nodevember 2025 - Day 03 - Ice - Made with TiXL
#nodevember #nodevember2025 #TiXL #proceduralshaders #proceduralmodeling #Tooll3 #RayMarching
The Tixl (formely tooll3) logo made of particles following a reaction diffusion pattern and subtle lines
The Tixl (formely tooll3) logo made of particles following a reaction diffusion pattern and subtle lines with yellow and blue color variations
Particles driven by reaction diffusion #generativeart #TiXL #tooll3
A quick how to video about the Feedback loop effect with TiXL youtu.be/QeRv5Wu0MUM
#motiondesign #Vjing #demoscene #creativecoding #Tooll3 #FOSS
Pixtur won PC demo compo at Evoke 2025 www.youtube.com/watch?v=Ka01...
#Tooll3 #Tixl #demoscene #demoparty #realtime3d
Super old like 2 weeks ago, but I def wanna share this here! Love making these visuals :3 used #TOOLL3 for this! #nitepunk
Day 33???
My PR was merged :D
https://github.com/tixl3d/tixl/pull/720
The other one got some feedback I'm working on addressing.
#tixl #tooll3
Day 31 - Foggy
I don't think #tixl has volumetic fog, I tried to emulate it with billboards.
Inspired by some posts by Andy S. on the Discord, just a lot less good :P
Also tried to disguise the loop point better, by layering multiple phase-shifted sinus animations.
#tooll3 #3d
Day 30
Another day without animation, instead another pull request to #tixl: https://github.com/tixl3d/tixl/pull/720
#tooll3 #3d
Day 29 - Containment
Tried to make something out of glass. Also experimented some more with different postfx effects.
CC0: github.com/edave64/2025-07-month-of...
#tixl #tooll3 #3d
Day 28
No animation today, instead I have opened a PR to fix a minor annoyance in the project. I think that still counts :P
https://github.com/tixl3d/tixl/pull/718
#tixl #tooll3
Day 27 - Scatter
I've finally started publishing the files for the #tixl projects: https://github.com/edave64/2025-07-month-of-tixl
They are available as CC0 (though day 21 obviously doesn't include the music)
Day 2-6 are not in there yet, since I made those […]
[Original post on chaos.social]
Day 26 - Public service announcement
First time working with splines. Tried to make some interesting effects with different kinds of billboarding
#tixl #tooll3 #3d
Day 25 - Quantization
Prompt by @sofia, that I vaguely used to adjust my existing animation :P
#tixl #tooll3 #3d
Day 24 - Multiple Cameras
Still can't do lighting for shit. The first shot looks ok, no idea how to fix the others :/
#tixl #tooll3 #3d
Day 22 - Feedback
I didn't think this was possible, since the graph system in #tixl doesn't allow cycles. But you can work around that with texture references.
#tooll3 #3d
Day 21 - Visualization
Music: Acid Tunnel of Love from DELTARUNE Chapter 2 by Toby Fox
https://www.youtube.com/watch?v=nLc0RvWdKjY
I didn't expect #tixl to just have tools for that, but it seems like it does!
I reduced the video quality a lot to hopefully […]
[Original post on chaos.social]
Day 20 - Distance Fields
If you know #tixl, don't tell anyone how completely free this effect is :P
#tooll3 #3d
Day 18
I tried to make something that might actually be in a demo. Not sure if I succeeded. For some reason a box doing something strange off-center seemed to fit that.
Not sure if that makes sense, but I'm out of time for today.
Day 17
Playing a little more with god-rays and SDFs. Although I didn't plan on the SDFs. I wanted torus with 4 corners, but the Torus mesh generator doesn't generate caps so you can look into the mesh :/
#tixl #tooll3 #3d
Day 16
Playing a little more with points. This actually includes some video editing in #blender, since #tixl doesn't support rendering a video from a specific time offset :P
Guess that could be a feature request
#3d #tooll3
Day 15 - Bouncy Outline V2
The issue with TriggerAnimations I reported has been fixed!
https://github.com/tixl3d/tixl/issues/703
Props to the #tixl creators for making the project trivial to build. Just click the run arrow in VS. Done :)
To celebrate, I […]
[Original post on chaos.social]
Day 14 - Bouncy Outline
If I'm making the outline a separate mesh anyway, might as well have some fun with it, right? :P
The curves still feel like a weak point of #tixl. The wobble is done with hand placed key-frames and cubic curves.
#tooll3 #2d
Day 12
"Flash" was the original prompt, but I found this effect and thought it looked neat. It originally had a fairly harsh transition between black and white, but I didn't like looking at that, so I cranked down the contrast and slowed down the middle section.
#tixl #tooll3 #2d
Day 11 - Glide
Had something completely different planned, but I failed at making the camera track a moving object. Also getting it to render how I wanted. 🤷
#Tixl #tooll3 #3d
Day 10 - Sparks
This one is quite nice. I originally tried to make this with keyframes, but the either I don't understand how to manipulate the curves, or the tools for that are just weak in #tixl. So all movement is calculated with janky math. :P
I learned a […]
[Original post on chaos.social]
Day 9 - Bloom
Used an obj I created in blender and keyframe animation.
I rendered it as a wireframe, because the model looked strange and the petals are clipping into each other :P
I noticed that you can zoom into the DrawMeshUnlit and DrawMashAtPoints […]
[Original post on chaos.social]