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Posts tagged #UsabilityStudy

Attribution Gradients for Interactive AI Answer Citation Review

Attribution Gradients for Interactive AI Answer Citation Review

Attribution gradients show supporting and contradictory excerpts on AI claims; a usability study found users spent on sources, confidence vs static citations. Read more: getnews.me/attribution-gradients-fo... #attributiongradients #usabilitystudy

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A Mobile Health App Informed by the Multi-Process Action Control Framework to Promote Physical Activity Among Inactive Adults: Iterative #usability Study Background: Mobile health apps have high potential to address the widespread deficit in physical activity (PA); however, they have demonstrated greater impact on short-term PA compared to long-term PA. The multi-process action control (M-PAC) framework promotes sustained PA behavior by combining reflective (eg, attitudes) and regulatory (eg, planning and emotion regulation) constructs with reflexive (eg, habits and identity) constructs. #usability testing is important to determine the integrity of a mobile health app’s intrinsic properties and suggestions for improvement before #feasibility and efficacy testing. Objective: This study aimed to gather #usability feedback from end users on a first and a second version of an M-PAC app prototype. Methods: First, 3 workshops and focus groups, with 5 adult participants per group, were conducted to obtain first impressions of the M-PAC app interface and the first 3 lessons. The findings informed several modifications to the app program (eg, added cards with reduced content) and its interface (eg, created a link placeholder image and added a forgot password feature). Subsequently, a single-group pilot #usability study was conducted with 14 adults who were not meeting 150 minutes per week of moderate-to-vigorous PA. They used the updated M-PAC app for 2 weeks, participated in semistructured interviews, and completed the Mobile App #usability Questionnaire (MAUQ) to provide #usability and acceptability feedback. The focus groups and interviews were recorded, transcribed, and analyzed with content analysis informed by #usability heuristics. The MAUQ scores were analyzed descriptively. Results: Participants from the workshops and focus groups (mean age 30.40, SD9.49 years) expressed overall satisfaction with the app layout and content. The language was deemed appropriate; however, some terms (eg, self-efficacy) and acronyms (eg, frequency, intensity, time, and type) needed definitions. Participants provided several recommendations for the visual design (eg, more cards with less text). They experienced challenges in accessing and using the help module and viewing some images, and were unsure how to create or reset the password. Findings from the #usability pilot study (mean age 41.38, SD12.92 years; mean moderate-to-vigorous PA 66.07, SD57.92 min/week) revealed overall satisfaction with the app layout (13/13, 100%), content (10/13, 77%), and language (7/11, 64%). Suggestions included more enticing titles and additional and variable forms of content (eg, visual aids and videos). The app was easy to navigate (9/13, 69%); however, some errors were identified, such as PA monitoring connection problems, broken links, and difficulties entering and modifying data. The mean MAUQ total and subscale scores were as follows: total=5.06 (SD1.20), usefulness=4.17 (SD1.31), ease of use=5.36 (SD1.27), and interface and satisfaction=5.52 (SD1.42). Conclusions: Overall, the M-PAC app was deemed usable and acceptable. The findings will inform the development of the minimum viable product, which will undergo subsequent #feasibility testing.

JMIR Formative Res: A Mobile Health App Informed by the Multi-Process Action Control Framework to Promote Physical Activity Among Inactive Adults: Iterative #usability Study #MobileHealth #HealthApp #PhysicalActivity #UsabilityStudy #HealthTech

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Evaluating User Experience and Satisfaction in a Concussion Rehabilitation App: #usability Study Background: Evidence-based guidelines support the use of structured exercise to facilitate concussion recovery. However, despite the growing number of mobile health (mHealth) applications aimed at managing concussion, few focus on delivering exercise rehabilitation protocols. Thus, a mobile application (app) was developed to provide personalized rehabilitation programs based on evidence-based exercise principles designed to cater to individuals recovering from concussions. Objective: To evaluate the #usability and user experience of a mobile app in delivering an evidence-based rehabilitation program to individuals recovering from concussions. Methods: A 2-week prospective single-arm pilot study was conducted on adults with a physician-diagnosed concussion. Participants engaged in home-based rehabilitation exercises through a mobile app. #usability was assessed using a combination of the mHealth App #usability Questionnaire (MAUQ) and five custom questions targeting confidence in recommendations, flow of exercises, clarity of voice commands, and #usability of the exercise report feature. Following the 2-week period, participants rated each question on a 7-point Likert scale ranging from strongly agree to strongly disagree. Results: Twenty-six participants consented and enrolled into the study with 23 participants (82%) completing all study components at the end of 2 weeks. Most participants were female (n=18, 78%), were between the ages of 26 and 38, and on average, were approximately three months post-concussion. Responses to both the MAUQ and additional custom questions were overwhelmingly positive. Overall, seven of the MAUQ questions received 100% positive responses, with no single question receiving below 83% positive responses. Under the ‘ease of use and satisfaction’ category, 100% of users responded positively to questions on ease of learning, #usability, interface likeness, and comfort in social settings, while 83–96% responded positively to the remaining four questions. In the ‘system information arrangement’ category, 100% of users rated screen navigation, function #usability, and healthcare service acceptability positively, with 87–96% approving action acknowledgment, error recovery, and expected functions. Under ‘usefulness’, 96% found the app beneficial for health and well-being, and 91% felt it effectively managed their health. For the five custom questions, 100% responded positively to voice command clarity, exercise awareness, ease of following exercises, and report understandability, with a single unfavourable response noted for confidence in app recommendations. Conclusions: The findings of this study indicate that the mobile app is a user-friendly platform for delivering evidence-based exercise rehabilitation to individuals recovering from concussions. Positive user feedback, particularly in the areas of recommendation confidence, ease of exercise flow, and clarity of voice commands, highlights the app’s potential to support concussion recovery. Moving forward, future iterations of the app will aim to improve time efficiency and streamline error recovery processes to further enhance the user experience.

JMIR Formative Res: Evaluating User Experience and Satisfaction in a Concussion Rehabilitation App: #usability Study #ConcussionRecovery #MobileHealth #UsabilityStudy #UserExperience #RehabilitationApp

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Digital Assessment of Cognitive Health in Outpatient Primary Care: #usability Study Background: Screening for cognitive impairment in primary care is important, yet primary care physicians (PCPs) report conducting routine cognitive assessments for less than half of patients older than 60 years of age. Linus Health’s Core Cognitive…

JMIR Formative Res: Digital Assessment of Cognitive Health in Outpatient Primary Care: #usability Study #CognitiveHealth #DigitalAssessment #PrimaryCare #CognitiveImpairment #UsabilityStudy

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Exploring Web-Based Support for Suicidal Ideation in the Scottish Population: #usability Study Background: Suicide is a global health concern. In the United Kingdom, Scotland has the highest suicide rate. Lived experience and suicide prevention stakeholders in Scotland have identified a key gap in suicide prevention activities: the lack of 24-hour…

JMIR Formative Res: Exploring Web-Based Support for Suicidal Ideation in the Scottish Population: #usability Study #SuicidePrevention #MentalHealthAwareness #Scotland #PeerSupport #UsabilityStudy

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Testing an Electronic Patient-Reported Outcome Platform in the Context of Traumatic Brain Injury: PRiORiTy #usability Study Background: Traumatic brain injury (TBI) is a leading cause of death and disability worldwide. Improvements in clinical management of TBI have resulted in improved survival rates, meaning that more people live with the effects of their TBI for longer.…

JMIR Formative Res: Testing an Electronic Patient-Reported Outcome Platform in the Context of Traumatic Brain Injury: PRiORiTy #usability Study #TraumaticBrainInjury #TBI #PatientReportedOutcomes #ePRO #UsabilityStudy

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