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Update on my university CPU Ray Tracer: recursive tracing, HDR sky with global illumination, spheres... and painfully low fps :P It's Work In Progress though!

#raytracing #graphics #computergraphics #3d #cplusplus #graphicsprogramming #gamedev #indiedev #solodev #gaming #realtime #indiegamedev

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Cat Game - Solving Simulation Drift: Why Your Game Physics Needs Deterministic Atomic Buffers
Cat Game - Solving Simulation Drift: Why Your Game Physics Needs Deterministic Atomic Buffers YouTube video by p3nGu1nZz

New video just dropped: Why Your Game Physics Needs Deterministic Atomic Buffers. If you're building game engines or leveling up your GPU workflow, this one is for you.

๐Ÿ‘€๐Ÿ‘‰ youtu.be/g7cR3Nze5Es

#Vulkan #GameDev #GraphicsProgramming #Rendering #GPU #EngineDev #TechVideo #gpu #programming

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Tech Deep Dive: M9 Real-Time Ray Traced Lighting in V-Engine
Tech Deep Dive: M9 Real-Time Ray Traced Lighting in V-Engine YouTube video by p3nGu1nZz

New video just dropped: Advanced Lighting and Shadows with Vulkan. If you're building game engines or leveling up your GPU workflow, this one is for you.

๐Ÿ‘€๐Ÿ‘‰ youtu.be/M8iRAjoteDc

#Vulkan #GameDev #GraphicsProgramming #Rendering #GPU #EngineDev #TechVideo #gpu #programming

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SPIR-V 1.6 Revision 7 has been released.

See change log: registry.khronos.org/SPIR-V/specs/unified1/SP...
#SPIRV #vulkan [โ€ฆ]

[Original post on fosstodon.org]

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SPIR-V Specification

SPIR-V 1.6 Revision 7 has been released.

See change log: registry.khronos.org/SPIR-V/specs...
#SPIRV #vulkan #GPUProgramming #GPU #GraphicsProgramming

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I can now load any format supported by Assimp. ๐Ÿ˜Š Iโ€™ve tested it with FXB and GLTF. ๐Ÿ’ƒThis example uses a GLTF file. Iโ€™m hoping to finish the animation routine later this week. ๐Ÿ‘ฉโ€๐Ÿ’ป

#GraphicsProgramming #GameDev #IndieDev
#Vulkan #CSharp #DotNet

Tarisland Dragon:by Hallow:shetchfab:CC-BY-4.0

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Finished Ray Tracing in One Weekend. Really interesting stuff and looking forward to go through Ray Tracing the Next Week. This is part of my learning journey of graphics programming #graphicsprogramming

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DX11Lab Week 2 is live ๐Ÿš€

This week I built the first real Direct3D rendering path:
CPU vertex data โ†’ GPU vertex buffer โ†’ HLSL shaders โ†’ triangle on screen.

Read the breakdown:
dreamagaingames.com/blog/f/dream...

#gamedev #DirectX11 #graphicsprogramming

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ReSTIR definitely showed me how mathematically inept i am
though the spatial reuse already makes a bit of a difference
#voxelgame #indiedev #minecraft #graphicsprogramming

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Slow development on my Vulkan framework/engine. I'm currently in the middle of creating the asset/content cooker using AssimpSharp. Right now, my mesh loader only supports OBJ and MS3D, which I wrote from scratch...

#GameDev #IndieDev #GraphicsProgramming
#Vulkan #DotNet #CSharp

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Going to get into L-Systems soon.
#graphics #graphicsprogramming

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compute shaders are fascinating

#glsl #shader #graphics #computergraphics #graphicsprogramming #gamedev #realtime #screenshotsaturday

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I just had to make sure it runs on the real Linux platform because the file handling is different from Windows or on its WSL. And ta-daa! It works on ๐—Ÿ๐—ถ๐—ป๐˜‚๐˜… ๐— ๐—ถ๐—ป๐˜! Iโ€™m so happy! โœจ๐Ÿง๐Ÿ’š

#GameDev #IndieDev #GraphicsProgramming
#Vulkan #Linux #MintDistro #DotNet #CSharp

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Advanced Vulkan Rendering: Frame Graphs and Memory Management
Advanced Vulkan Rendering: Frame Graphs and Memory Management YouTube video by p3nGu1nZz

New video just dropped: Advanced Vulkan Rendering of Frame Graphs & Memory Management. If you're building game engines or leveling up your GPU workflow, this one is for you.

๐Ÿ‘€๐Ÿ‘‰ youtu.be/TUh5E04m3z0

#Vulkan #GameDev #GraphicsProgramming #Rendering #GPU #EngineDev #TechVideo #gpu #programming

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Graphics Programming

Graphics Programming

Graphics Programming

#Opengl #Graphicsprogramming #Gpu #Shaders #Cpp

programmerhumor.io/cpp-memes/graphics-progr...

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C64 Line Drawing - The Oasis BBS C64 line drawing gets a deep dive as Quiss of Reflex explains Bresenham, faster pixel writes, and wild math ideas from Fjรคlldata 2026.

C64 Line Drawing: Quiss of Reflex Breaks Down Bresenham and Beyond at Fjรคlldata 2026
#Commodore64 #C64 #Demoscene #MOS6502 #Assembly #Bresenham #RetroComputing #Fjalldata #FairLight #GraphicsProgramming

theoasisbbs.com/c64-line-dra...

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Hooray!๐ŸŽ‰I canโ€™t believe Iโ€™ve pulled this off ~ this #Vulkan project is now running on Windows โœ… and Android โœ…Next step: I need to install Linux to test it there as well and maybe grab a Steam Deck too, just for testing purposes.๐Ÿ’ƒ

#GraphicsProgramming #Gamedev #IndieDev
#DotNet #CSharp #Android

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I have absolutely no reason to be so excited and satisfied about doing this.

#vulkan
#graphicsprogramming

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One step at a time! ๐Ÿ™‚ At least now I know I can successfully load the Vulkan API and retrieve the Vulkan version using pure C#. This is a small milestone, but it confirms that the core integration is working. ๐Ÿ’ƒ

#GraphicsProgramming #Vulkan #GameDev #IndieDev
#Dotnet #CSharp #Android

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Been playing with perspective projection to give the illusion of 3D. I know this technique's been used forever, but I'm actually surprised how easy it to pull off effectively.
(This is just basic JavaScript running in a browser)
#gamedev #indiedev #programming #graphicsprogramming #gameengine

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Render Text Using MSDF Atlas Generate atlas, read in coordinates, and generate quads.

Just added a new post to my blog. This is how I am currently rendering text in Cadera

#Blog #OpenSource #Coding #Vulkan #GraphicsProgramming

blog.mschuberth.com/posts/msdf-t...

gitlab.com/caderacad/Ca...

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I Built a Reversed Raytracer and it is awesome
I Built a Reversed Raytracer and it is awesome YouTube video by El Dockerrs Primetime

I did some nice experiments, created a reversed raytracer and got some strange results.
youtu.be/0NMEjUv8Eq4

#Raytracing #CPlusPlus #GraphicsProgramming #Math #Coding #GameDev #PhysicsSimulation

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added spider to demonstrate the capabilities of my inverse kinematics system
#indiedev #gamedev #graphicsprogramming #imfromtumblridontknowthisformatoftag

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Yay! ๐ŸŽ‰ Finally, the base (pillbox) barriers are done! It still needs some polishing, and I still need to add the mystery ship.

#GraphicsProgramming #Vulkan #gamedev
#DotNet #CSharp #RetroGame

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major performance upgrades recently, and a buncha steady lighting & denoiser improvements on top
#minecraft #voxelgame #indiedev #graphicsprogramming

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First attempt on reflections for my ray tracer๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅSince then I worked on the BSDF a lot :)

#raytracing #graphics #computergraphics #3d #cplusplus #graphicsprogramming #gamedev #indiedev #solodev #gaming #realtime #indiegamedev

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Reference image produced by my ray tracer, no noise, perfect quality, (low) 10 fps

Reference image produced by my ray tracer, no noise, perfect quality, (low) 10 fps

Noisy image produced by my ray tracer with stochastic light processing turned on. Image has visible grains, but fps is much higher - 60.

Noisy image produced by my ray tracer with stochastic light processing turned on. Image has visible grains, but fps is much higher - 60.

Building a ray tracer from scratch in C++. Left image is reference, right image employs stochastic light processing, making image noisier but x6 times faster.

#raytracing #graphics #computergraphics #3d #cplusplus #graphicsprogramming #gamedev #indiedev #solodev #gaming #realtime

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I truly believe that Tomohiro Nishikado, the creator of Space Invaders, is a remarkable genius. He managed to create something revolutionary. Itโ€™s not easy to replicate the precise and synchronized movement of the aliens in the game. ๐Ÿ•น๏ธ

#GraphicsProgramming #GameDev #IndieDev #Vulkan #Dotnet

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Completed the enemy shipsโ€™ dance routine ๐Ÿ’ƒ๐Ÿš€ Yes maโ€™am ~ the villain ships are officially serving choreo.โœจ This is my little prototype game, built to test how easy and fun the engine is to use. ๐Ÿ‘ฉโ€๐Ÿ’ปโœ…๐Ÿ’ƒ

#GraphicsProgramming #Vulkan
#Gamedev #IndieDev #DotNet #CSharp

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