Constance is a hand-drawn action adventure about a paintbrush-wielding artist, stuck in a colorful but declining inner-world.
Developed @btfgames.bsky.social
Discord: bit.ly/joinCon
Wishlist: bit.ly/wishCon
Trailer: bit.ly/watchCon
Dad, Veteran Game Systems Designer, I make the Ranked and Competitive Systems for Fortnite @ Epic Games
Formerly VALORANT Competitive, Destiny 2 Systems, Magic R&D
YouTube sellout https://linktr.ee/skillupyt Business only: skillup@night.co
Gamedev on Unreal Engine (cinematics, cameras). Ex-Frostbite Engine gamedev. TTRPG nerd and occasional writer/illustrator. Even more occasional open source dev. Lives near Vancouver, BC 🇨🇦
ludovic.chabant.com on the web
@ludovic@chabant.social on Mastodon
✍️ Journaliste pigiste
⚖️ Presse écrite / police-justice
👀 https://www.franceinfo.fr/redaction/clara-laine/
https://nutnut-games.com/
https://www.cocktailgames.com/jeu/top-ten/
Journaliste et co-fondateur @Origami.ng
✉️ gauthier.andres@origami.ng
▶️ http://youtube.com/@origatube
💸 https://patreon.com/origamimedia
☠️ A very strange game... in development.
Lead Programmer @ Deck Nine Games
Previously Lead Engine Programmer @ DON’T NOD
He / him
Your specialist for game/anime soundtracks and Japanese pop music. We're a record label and online store from Cologne, Germany ✨
https://linkin.bio/bsr/
Directrice de la galerie Gamma 🎨
Assistante éditoriale & autrice de artbooks chez Pix'n Love ✒️
Je parle concept art et direction artistique de jeu vidéo.
www.galeriegamma.com
📚 Mon nouveau livre "The Art of Clair Obscur Expedition 33" est disponible!
Solo GameDev (with neighbors cats) - Tech Artist
Former Educational director & instructor,Environment Artist at Dontnod.
Montpellier, France
https://linktr.ee/albusvertex
Aka La Linosse
Journaliste chez Origami
1/2 d'Internet Exploreuses 🌐
Parfois chez JV le mag
📧 heloise.linossier@protonmail.com
Linguistique, langue française, Marseille, #Motchus & jeux de mots compulsifs.
(et aussi MCF en sociolinguistique à Aix-Marseille Université, 🎙️chroniqueur radio 📚éditeur & linguiste atterré.
🎲I design boardgames (7 Wonders 🏛 Hanabi🎉Tokaido🗾Takenoko🐼Ghost Stories👻...) & publish some occasionally (@playpunk.bsky.social)✒️Sometime, I write stuff ⚔️Ttrpg enthusiast🥎Need to play padel more often… Also :🎮☕️🥋🌈🐱🐱
Valve coder. Currently working on Steam Deck.
The Unofficial Steam Deck Game Performance Review and News website. If you're looking for a place dedicated to #SteamDeck developments and games, look no further!
https://steamdeckhq.com
Le média qui plie et déplie le jeu vidéo… et aussi d'autres trucs. Possédé par ses journalistes (SCOP), financé par son public (Patreon) !
💪 http://patreon.com/OrigamiMedia
📍 https://www.origami.ng/
UI/UX Director on Star Wars Jedi at Respawn, award-nominated, GDC/GAConf speaker, LEGO designer/hyperfixater, black cat guardian, singular they/them
Exceedingly personal account. 🇹🇼/🇨🇦/🇺🇲 living near Washington, DC
https://www.jordandevries.com
🐀 👑
Les meilleurs bons plans / Erreurs de prix 🔥
📱 Appli Dealabs : dlbs.fr/tw_app
📸 https://www.instagram.com/dealabs/
📍 Lyon
✨🛠️🎨 vfx and tech art orb, gamedev
currently at Don't Nod
any pronouns
linktr.ee/halefall
Game engine programmer, technical director pretending to know what I'm doing with smarter people around me 😀
Current work is with Unreal 5.5+, but also helping Mediatonic with Fall guys.
https://bento.me/bertrandcarre
Sr Program Manager | Ex- Epic, Bungie, Wizards of the Coast, Microsoft, Blizzard | Women in Games ambassador | Aut viam inveniam aut faciam | All my opinions are belong to me | She/her
(He/Him) Tools and Engine Programmer - Prev : Nimble Giant Entertainment, Compulsion Games (Xbox Studios)
Current : Epic Games - Opinions are my own.
https://www.linkedin.com/in/sergiogardeazabal
Senior Technical designer at Epic games. UEFN stuff, sample projects, templates, tech talks, StackOBot 2.0, Project Parrot, Project Titan, Lyra and more! Ask me about Unreal, UEFN and indie stuff!
All non-work related views / statements my own.
Director of Operations @ Gardens 🌳. Used to build game worlds and now building a game studio. Prev on Half-Life: Alyx (Valve), Firewatch (Campo Santo). Etc. Immigrant. She/her. Opinions are mine.
🐱 http://www.janeng.com
🌳 http://www.gardens.dev
We make games, Steam, and hardware.
https://valvesoftware.com
For support, visit https://help.steampowered.com.
Comic book and game artist. Working on Sol Cesto at the moment.
Sol Cesto : https://store.steampowered.com/app/2738490/Sol_Cesto/
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Creative Director of Sword of the Sea, The Pathless, and ABZÛ. Art Director of Journey and Flower. Natural history/dinosaur enthusiast. mattnava.com
Tired of the AAA industry. Started a new london-based indie studio @weareunderdog.bsky.social
| prev. Splash Damage / Gears Tactics, Gears of War franchise. Passionate retrogamer. He\Him.
Senior Technical Audio Designer @Epic Games
Secretary for @gameaudiodiversity.bsky.social
Composer/Sound Designer. Hobbyist Animator, Painter, Writer, Game Developer.
(He/Him)
Lead Technical Artist @ Epic Games.
Formerly @ Yager & Fishlabs.
Modular Synthesizer guy.
Making music as “Janky Jams” - https://jankyjams.com
Wearer of many hats. Metaphorical ones only, I unfortunately don't have a hat face.
Based in Berlin.
Lead Artist - Special Projects at Wētā FX, Ex #VFX at Modelfarm, Mr.X & Mill Film.
http://imdb.com/name/nm2278940/ He / Him
linktr.ee/dylanbrowne
Opinions are soley my own and do not represent my employer's.
UE content creator, specialized in tech art. I don't share my opinion much.
Head of Engineering at mod.io, helping developers implement UGC support and distribution in their games.
Technical Director at Pub Games, maintaining Primal Carnage: Extinction.
Primarily working in C++, #UnrealEngine, #dotnet, #csharp
Support main, tank offspec IRL. Senior DevRel Engineer at Epic Games. Opinions are my own.
Technical Animator @EpicGames. Previously Product and Tech Art Director @PhoenixLabs. Dad, All Around Game Developer, Always Learning. Go Seattle Sounders!
Technical Art Director at Epic Games. Worked on Fortnite, Assassin's Creed Valhalla, Origins, Unity, AC3, Splinter Cell Conviction, Double Agent & Chaos Theory.
Art Director and Co-Founder Zapper Games
Former Technical Artist & Animator on Tchia at Awaceb
Bass doodlelooper
Senior Gameplay|AI Programmer @ Tencent | Former Programmer on #Stray #GhostRecon #BGE2 #RangiGame | #UnrealEngine OS/Edu Content Maker
📍 Montreal 🇨🇦
🌐 UnrealEngineResources.com 🪁
Senior Tech Writer @EpicGames working on @UnrealEngine Documentation. Also, a Die-hard Trekkie with some appreciation for the other 'Star' franchises.
I mainly post about Trek, tv/film props, and my hobby making replicas of various props.
architect turned XR-chitect crafting virtual spaces and the spectacles within | CEO, Agile Lens: Immersive Design, XR strike force | Unreal Engine Authorized Instructor & Toolmaker | Theatre is cool
Senior Technical Artists, Epic Games
Technical Artist on the Developer Relations team for Unreal Engine at Epic Games. She/Her. Previously: little dev studio cofounder, theatre tech. Opinions are my own. Linktree for resources collated by topic: https://linktr.ee/SheDoesArtStuff
Technical Director @omlgames.com
All things games, tools, shaders & programming.
@EpicGames alumn
#gamedev #UnrealEngine #rust #cpp
Video games & deals. I post deals which may contain affiliate links. As an Amazon Associate I earn from qualifying purchases. Epic Creator Code: Wario64
senior writer and narrative designer 🎮📝
prev Blizzard 💛⚔️ Bungie 💙💫 and Arkane 🧡🐀
personal account 🍞🌹 20th century lit phd 🎓🗡
she/her 🌑✨
nyc 🍕🐁 to atx 🌻🦇
Head of market analysis at Alinea Analytics.
Ex-Newzoo & Nielsen. Analysis in IGN, BBC, Giant Bomb, The Guardian, GameSpot, GIBiz and more.
Lives on a canal in the Netherlands, but spends most of the time looking at screens instead.
Very Welsh.
🧩 Game UX Designeuse (Lost Records, Jusant, WRC…)
👾 Streameuse affiliate https://twitch.tv/lady_azura_
🍡Japon 📚Chercheuse ICC
✨ Parle de design, production studies, jeu vidéo et japon
👉 Links : https://linktr.ee/azura.notes
✉️ Une mission ? par MP
💀Lead/Technical Artist at Polished Games 💀
💸Freelance Artist Generalist 💸
😩Doing everything related to art stuff (Tech, 3D, 2D, UI, VFX, Illustration, Concepts) 😩
🔽Posting rookie cookie mistakes in 2D Game development 🔽
Core Tech Programmer @ The Chinese Room | Forever trying to make silly sand circuits listen to me 👾
Principal Technical Artist on the Developer Relations Team for Unreal Engine. Generally handle Australia, New Zealand and South East Asia with Epic Games but sometimes you'll find me elsewhere. Have a tendency to rant.
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/
video game dev. weird west, influx redux, much much more
buy influx redux: https://store.steampowered.com/app/867150/InFlux_Redux/
internet blog on the internet: https://www.joewintergreen.com/
friendly dev chat: http://discord.gg/TyexPhe
he/him
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
Pushing voxel technology forward at Voxel Plugin using Unreal Engine
You can DM me on discord @ phyronnaz
My blog: https://victorcareil.com/
Director @ Duck Shake Games
ex Tech Art R&D @ Epic Games
LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5
- Tech art and chill with us http://discord.gg/gRwaywC
🏠 London 🕸 https://Asher.GG
Principal Technical Artist, Developer Relations @ #EpicGames. He/Him. Opinions my own. Unlicensed and uninsured purveyor of mischief.
#TechArt #UnrealEngine #GameDev
Indie Game Developer | Wrangler of Little Monsters
Apartment Story: https://store.steampowered.com/app/3069870/Apartment_Story/
I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. I work in Unreal for my day job (like everyone else). C/C++ and whatever Claude spits out for me. https://box2d.org/
🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
CFO Blue Frame Shot. Game dev. Weird adventures. Former Senior Unreal Engine/UEFN Instructor at Epic Games. He/him.
Creative Director @heartloopgames.bsky.social . Prev: Blizzard, WB Games, Ubisoft, etc... One of the Habibis. Professor at Dawson College. GDC Advisor. TEDx Speaker.
Product & Tool UX Designer, Freelance Workflow Consultant @ https://rystorm.com/
Previously Hytale, Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design & OpenUSD Roundtables at GDC.
Gets really excited about workflows.
Director of video games. Most recently TRON: Catalyst, previously Thomas Was Alone, Subsurface Circular etc etc
Solo-dev. Made ‘My Friend Pedro’. Making 'Shotgun Cop Man' for PC and Switch. Published by @devolverdigital.com
www.shotguncopman.com
www.myfriendpedro.com
www.deadtoast.com
Discord: https://discord.gg/DeadToastEntertainment
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
A game developer who is into graphic design, UI/UX, and photography. Football referee, coach and board member. Sci-fi and pixel art lover. 19th & 20th century classical music.
Senior Software Engineer, Developer Relations at Epic Games.
Former Lead Programmer on #Returnal for #PS5 @Housemarque.
https://ari.games for my presentations!
Grain fed pixel art, comics and illustrations.
http://reno-pixellu.com/blog/
ఠ_ఠ Writer, narrative designer • Jusant, Aphelion
✍ Don’t Nod, Quantic Dream, Urban Comics, Milan
BAFTA and Develop:Star Awards nominee • he/him
Steam, The Ultimate Online Game Platform.
For support: http://help.steampowered.com/en/
Developer @ JetBrains, Rider for Unreal Engine.
Holding Guinness record for the most number of broken UE projects by a thirdparty plugin (probably).
Journaliste chez @canardpc.com 🦆
Officie à @silenceonjoue.bsky.social une semaine sur deux 🎙
https://kocobe.fr
Game Dev, Animator, & Illustrator ✨
kianamosser.com
🛒 Prints: https://inprnt.com/gallery/kianamosser/
🖼️ Wallpapers: https://ko-fi.com/kianamosser
✉️ Business Inquiries: kianamosser@gmail.com
Bonjour !
Animator, illustrator, director (sometimes) making animals as bouncy as possible ❤️
Safe space 💙 Be friendly and respect eachothers 🙏
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Dramatist, author, apostate newspaperman specializing in artisanal contempt and discerning maledicta. The claim that I am the angriest man in television is faint praise indeed; the second angriest is yelling at an agent because residual checks are late.
Game dad, Mass Effect nerd, foodie, all around friendly chap
Developer Advocate at @jetbrains.com, working with gamedev, Rider, ReSharper and the other dotTools. Helped build the Unity support in Rider; contributor to IdeaVim; abuser of semicolons.
art director @dontnod
previously: jusant, life is strange 1&2, alien isolation
www.edouardcaplain.org
⚡ PR and assorted creative stuff for Devolver Digital
⚡ Writer, photographer, graphic designer, zine maker, etc.
⚡ Author of Perfect Organism: An Alien: Isolation Companion
⚡ Glaswegian
📍 Yorkshire, UK
🔗 https://linktr.ee/ultrabrilliant
programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
⭐VFX Portfolio: https://www.artstation.com/simont
📝Game Art Tricks: https://simonschreibt.de/
💌Newsletter: https://simonschreibt.de/newsletter/
🌳Linktree: https://simont.de/
👋Discord: https://discord.simonschreibt.de
🚀My game: https://tinyurl.com/p3d9vtb9
Directeur de Canard PC et Le Pavé numérique
Jeu vidéo - Tech - Médias - Opinions.
La vie est courte, je bloque sans sommation à la moindre agressivité.
Sr Tech Artist @ Santa Monica Studio. Prev: Brass Lion Entertainment, Insomniac Games 💜 they/them
🌷 Lead character designer
🌷 LA based Canadian
🌷 haleyroseportfolio.com
I love historical fashion, cats and plants 🌱
Game dev. Made Bad North and Townscaper.
Video Editor + Senior Staff Writer for
Digital Foundry and creator of DF Retro! Open to contract work!
日本語OK
Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
Author #TheGamersBrain & more books on games / cog science • Indie consultant, ex-dir. #UX @ EpicGames Fortnite, LucasArts, Ubi • Phd psych • She/Her 🇫🇷 🇺🇸
celiahodent.com
Award-winning game developer. Animated Mass Effect, Assassin's Creed, Uncharted, The Last of Us series and more. Wrote GAME ANIM: Video Game Animation Explained. Shipped Apple Vision Pro.
gameanim.com
Eisner-winning illustrator & comic artist, sometimes shoe designer ✧ 🌈 http://jenbartel.com • 🛍 http://jenbartel.shop • ❤️🔥 http://jenbartel.club • 💌 ʜᴇʏ@ᴊᴇɴʙᴀʀᴛᴇʟ.ᴄᴏᴍ ✧
Journaliste, autrice, nouvelles technologies et cultures web.
💌 Newsletter #Règle30
🎙️ Internet Exploreuses chez @origami.ng / Soluce
📚 Les Règles du jeu / Internet aussi, c'est la vraie vie !
Director of Research & Insights at Niko Partners.
I analyze the video games market in Asia & MENA.
I tweet insights about gaming + more.
Director/Writer/Toon Villain