The Bill Simmons Podcast, The Rewatchables, The Ringer, Spotify, HBO’s Music Box, The Book of Basketball. Formerly: Grantland, 30 for 30, ESPN.
Amanda Katz said this was the cool kids table.
Dad, husband, President, citizen. barackobama.com
Cosmologist, pilot, author, connoisseur of cosmic catastrophes. TEDFellow, CIFAR Azrieli Global Scholar. Domain verified through my personal astrokatie.com website. She/her. Dr.
Personal account; not speaking for employer or anyone else.
Technical Artist/Software Engineer | Prev Treyarch, Lucasfilm Animation, Adobe ,Disney Imagineering, DreamWorks Animation, Disney Animation | Views are my own 🇯🇲🇺🇸
R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
Creator: Ultima, “avatar”, MMO genre
Explorer: Pole to Pole, Orbital Space to Deepest point of Oceans
The official Brad Mehldau Bluesky https://linktr.ee/bradmehldau
Author of Neuromancer and, most recently, Agency (still above from “Kill Switch”, The X-Files, Season 5, Episode 11, co-written with Tom Maddox)
Senior Graphics Programmer at Larian Studios
Guitarist 🎸, pianist 🎹, trying drums 🥁
🖤 Coding, science, cats, horror
Virtual Production Supervisor at @ILMVFX helping making cool stuff that is not really there but also it's right there!
Graphics Programmer at Telltale Games. Previously Amazon, LucasFilm and FunBits. he/him.
The Metaverse Standards Forum is a non-profit, member-funded consortium of standards-related organizations, companies, and institutions that are cooperating to foster interoperability for an open and inclusive metaverse.
https://metaverse-standards.org
Creator of gamedevmap and Creative & Strategy Advisor.
Formerly at E-Line Media, Penumbra, Toys for Bob, Factor 5, Double Fine, LucasArts, Illumina Productions, and AnyRiver Entertainment.
Advisor to Taralumen Games.
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
Them: You're the father of the xbox!
Me: If it moves back in, it’s paying rent.
theoretical physics | CEO | gastroegyptology | cacao | CHM trustee
Author. Scribbler. LFL old-timer. San Francisco. 🇨🇦 🇨🇱
Columnist at The New York Times, host of "The Ezra Klein Show" podcast.
Graphics Programming @ Xbox
Meta Engineering Manager - Avatar Performance and Visuals
Research Scientist @ Intel
HPC Visualization DevTech at NVIDIA, formerly Intel + SURVICE Engineering
Artist // San Francisco, CA.
www.kimcogan.com
New York Times investigative reporter, writing about the world of nonprofits. CNN political analyst. Please send story tips! daf@nytimes.com
Sen. Sanders of Vermont, Ranking Member of the U.S. Senate Committee on Health, Education, Labor & Pensions, is the longest-serving independent in congressional history.
The home for open source development for VFX and animation across the motion picture and media industries. ASWF projects include MaterialX, OpenColorIO, OpenEXR, OpenVDB, OpenTimelineIO, Open Shading Language and more. www.aswf.io.
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Computer Graphics, Film, VFX, Punk Rock, Packers, Cardinals, Little League. Does that make any sense?
El Chabon perdura.
https://msha.ke/handmadeplaylists
Visual Effects Artist | CG Lead at Ingenuity | ex ILM, ETC, MISC | Youtube: http://youtube.com/c/hypershader
Product Director @ Substance 3D | Adobe
The embodiment of Imposter Syndrome
Animator, game developer, robot maker. If you’re an artist or storyteller, I ❤️ u.
https://www.imdb.com/name/nm1677150/?ref_=ext_shr_lnk
Principle Engineer at Autodesk. Mostly working with photons, electrons, human visual system and their interactions with each other. 🫖
San Francisco Bay Area, CA
Universal Scene Description is Pixar's efficient system for authoring, reading, and streaming scene description for interchange between graphics applications.
https://openusd.org/
Github: https://github.com/PixarAnimationStudios/OpenUSD
Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
I am the actor and writer. You’ll just have to trust me on that.
Every company has a story. Learn the playbooks that built the world’s greatest companies — and how you can apply them.
Hosted by @ben-gilbert and David Rosenthal.
Co-founder fxguide.com,
Co-founder of the Motus Lab (University of Sydney).
Sailor, Researcher, Cocktail Designer.
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Woven by Toyota | NASA JPL | #threejs, graphics, open source, and a bunch of fun projects!
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg)
Here I post about computer graphics and my engine/renderer
mastodon.gamedev.place/@VrKomarov
https://x.com/VrKomarov
Principal Director, Creative 3D Evangelist & Community Advocate at Adobe - Love sharing tips and tutorials for 3D art and motion design. Instagram: @wesrmcdermott | Views are my own
USD @Pixar, x-Snap, x-Mapzen, x-DreamworksAnimation
Believe in yourself! Work hard, never give up & anything's possible! OR: Kick back, relax & aim low: You'll never be disappointed...😜 I IGNORE ALL DMs!
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #solodev #gamedev 🏳️⚧️🇸🇪
Shader Illusionist ✨
AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3
She/Her
mastodon.gamedev.place/@ChristinaCoffin
Principal Software Architect at Walt Disney Imagineering. Smugglers Run, galactic Starcruiser, Journey of Water. Previously in game industry. God of War 3, Mercenaries 2, Destroy All Humans! Love computer graphics, tools and games. Opinions are my own.
Principal Artist at Double Fine Productions. Character in PsychOdyssey. Likes Groo ⚔️ Berkeley, CA.
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Playing with old computers, breaking them, maybe fixing them.
Research scientist @ Adobe
rendering @ chaos. homepage: pablode.com
Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
Computer science, biology.
https://www.janelia.org/people/philip-hubbard
https://fediscience.org/@philiphubbard
https://orcid.org/0000-0002-6746-5035
Animation Director
Industrial Light + Magic
Movies, geekery and other stuff.
enthusiastic bootloader overwriter
Graphics, data visualization, and web technologies at Bentley Systems. Contributor to #glTF, #threejs, and #3DTiles. he/him.
Brooklyn, NY.
Creative Director, Theme Parks at #Pixar
Gen X videogame nerd mom
Emmy-winning software dev, entrepreneur, scientist, sailor, jazz lover, vfx/film software guy, feminist, traveler. #longnowboston, #openfx, #emacs. More at https://oberbrunner.com
Film VFX technology blah blah.
Real-time and offline rendering, gamedev, GPU hw
Baltimoron turned Angeleno // Publicist working with cool folks in games, film, tech, advertising // Probably eating a snack.
Senior Creative 3D Evangelist and Community Advocate @Adobe Substance
Previously Nickelodeon • DreamWorks • Laika • Opinions are my own • BLM
◼ WORK: O'Shaughnessy Ventures
◼ TEXT: The Spectator | Areo | Return
◼ PLAY: Essayful.co
Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
VP Developer Ecosystems at NVIDIA and President of The Khronos Group and the Metaverse Standards Forum
Software engineer and concert photographer
Founded by George Lucas in 1975, ILM creates iconic moments that inspire the imagination. Home of Lighter Darker: The ILM Podcast.