Retro-gamer and collector, cosplayer, and lawyer by day.
https://linktr.ee/Christina_Rose
Materials Art and Exploration
https://www.youtube.com/@GrzegorzBaranArt
https://www.instagram.com/gbaran76/
https://www.artstation.com/gbaran
No Twitter/X :D
Program Manager ML & AI @ Google Research | Ex-Google Brain. Speaker (FR/EN)
Abdoulaye.ai
Expert in cheese and coffee
🌍 Accra, Ghana
(cover photo: Dar Es Saalam, circa 2015)
Onset 3D Scanning, Hardware, Software development and Environment Artist for Games and VFX
Researcher in Neural Rendering at Huawei, Zürich
Building fast charging stations for people who drive the change to electric 🙆♂️💁
www.fastnedcharging.com
CV ML Researcher @Dolby | Tenjin And Ebisu Fan Account | Opinions are my own
I'm that YouTuber who taught you how dishwashers work. Guess I'm tryin' out the whole Bluesky thing now.
he/him
https://www.youtube.com/technologyconnections
WebXR, WebGPU, neural graphics. https://juretriglav.si/
The Drifter - OUT NOW! Game dever and the other half of Powerhoof- The Drifter, PowerQuest, Telwynium, Crawl, Regular Human BBall, Riders of Rhea, Peridium, etc..
https://powerhoof.itch.io
Technical Artist at Splash Damage
Research scientist in Computer Graphics at NVIDIA Research.
This is a personal feed, opinions are my own.
@icare3d@mastodon.gamedev.place
Astronomy Processing Software
Developers of Marmoset Toolbag, the all-in-one creative software for 3D artists -- real-time rendering, lookdev, texture painting, & baking.
Learn more: https://marmoset.co
Multi-Hat Wearer at @marmoset3d.bsky.social | "Internet N-Gon Guy" I love helping people, problem solving and learning. Autistic, Mentor | 🚫 AI | linktr.ee/odd_enough
Topics: #ngons #scans #autism #photography #descent
VFX artist at Framestore London
Just finished my animated shortfilm SEN, which is available to watch on:
senshortfilm.com
🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer @multiplayerdev.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche and others. Only personal views here.
Senior Animator at Double Fine Productions
Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
PhD, Research Engineer in Computer Graphics.
- shadertoy: http://shadertoy.com/user/H4w0
- website: https://h4w0.frama.io/pages/
- mastodon: @acavalie@mastodon.gamedev.place
Game Designer, Level Designer, and Artist | LFW | Designer/artist @ Valve | Lead Designer @ Double Fine | Psychonauts, Brutal Legend, Portal2, CSGO, DOTA 2, The Lab, Artifact
25+ years making games professionally. On Signal @ ErikRobson.47
Technical Game Designer at The Initiative working on Perfect Dark. Thoughts are mine and my own. Searching for a decent chopped cheese in San Francisco 🇲🇽🇺🇸
Senior Graphics Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft.
Proud father of two. Anime and Metal head
I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island.
Artist, Art Director, and Project Lead working in video games. At Double Fine Productions, leading Keeper! Past: Art Director of Brütal Legend & Broken Age, Project Lead of Stacking, Headlander, and RAD. Worked on Psychonauts 2!
https://leepetty.com/
Burrito scientist, AMD Infinity Fabric performance/architecture. An Olympic medalist once liked a picture of my dog pooping.
📍British Columbia
https://linktr.ee/philpark
Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Senior Graphics Programmer @ Digital Extremes. Previously ZeniMax Online, WB
Blog: https://alextardif.com/eden.html
video games.
Associate Design Director at CD PROJEKT RED on Project Sirius. Prev: Housemarque (Returnal), Arkane Austin (Redfall), etc.. Personal account.
https://trentpolack.com
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80’s vision of the future.
Developer: Lunar Software
Publisher: @rawfury.bsky.social
Wishlist now: https://store.steampowered.com/app/606160/ROUTINE/
Previously at Unity, Roblox, Briganti.
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
Graphics Programmer at Rockstar North
Opinions are my own
Senior Graphics Programmer R*
Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
3D artist in games. currently @idSoftware, previously @Crytek. crysis, hunt showdown, quake, doom 2016 and doom eternal. thoughts and opinions are my own.
Based in Frankfurt, Germany
Senior graphics programmer at Cloud Imperium Games. Planetary photographer. Formerly at TT Games and Computer Science lecturer. Inept bassist.
Official Xbox news and information in English, French, German, Japanese, Portuguese, and Spanish. Find us at news.xbox.com
A cinematic platform puzzle adventure with a deep sci-fi story. Out Now on all platforms!
Devs: Wishfully Studios | Pubs: Thunderful Games
Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸.
https://portfolio.exppad.com
https://twitter.com/exppad
Graphics programmer, indie game developer.
Developed Bakery (a GPU lightmapper) and some other tools.
Ex-PlayCanvas engine dev.
Working on Faded: https://linktr.ee/fadedthegame
Other stuff: https://ndotl.wordpress.com/cv/
RealityCapture/Photogrammetry expert, C++/GLSL, TD @ CyberAgent Inc., Tokyo. All opinions are my own. Eng・日本語・Rus. Also @shamanix@mastodon.gamedev.place
Retrouvez toute l'info du quartier d'affaires de La Défense sur Defense-92.fr
Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #solodev #gamedev 🏳️⚧️🇸🇪
Shader Illusionist ✨
AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3
She/Her
mastodon.gamedev.place/@ChristinaCoffin
Senior Concept Artist, Illustrator, and Photographer
Previously Marathon @ Bungie , Google, Ubisoft, Creative Assembly, 343. Ex footwear concept designer at Adidas.
Loves art and people!
No Ai
https://www.artstation.com/belgianboolean
Principal Artist at Guerrilla Games
FluidNinja is real time, responsive fluid simulation for Unreal Engine.
URL: unrealengine.com/marketplace/fluidninja-live
UK Xbox studio enabling pirate capers in @seaofthieves.com. Also made some other games you might know.
Technical Art Director at The Coalition
Principal Rendering Engineer at Elsewhere Entertainment. Before: render architect at Massive Entertainment - Division 2, Avatar, Star Wars Outlaws
🔮 engine programmer @ IO Interactive
🕹️ solo game maker
💿 animation tech in 007 First Light
☕️ he/him · IBZ > OVD > BCN
Designer of Movies & Video Games
| Narrative Designer |
| Former artist at Pixar/Disney |
LA 🌴
https://linktr.ee/afinley3d
https://www.andrewfinley.net/
Render Ready clothing assets provide everything you need to create ultra-realistic, well-fitted clothing to dress digital characters.
https://www.render-ready.com
Doing fundamental research in UI and 2D graphics
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
A recreation of the #BioForge game engine (work-in-progress). Created by @timcomport.com. Follow for devlog updates. https://openbioforge.com
#TinyGlade is a small relaxing diorama builder where you doodle whimsical castles, cozy cottages & romantic ruins.
🐑 http://s.team/a/2198150
💌 https://pouncelight.games/tiny-glade/
Professor of Theoretical Chemistry @sorbonne-universite.fr & Director @lct-umr7616.bsky.social| Co-Founder & CSO @qubit-pharma.bsky.social | FRSC (My Views)
https://piquemalresearch.com | https://tinker-hp.org
Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
🇨🇦 Canadian Metis, Emmy award-winning Tech Producer / Tech Director. ex-Unity, Namco, Roadhouse, Gamedev for 25+ years... Tech Director on Adam & Baymax shorts, etc
Current: Cloudhead, Megacrush,
Instructor @ VFS
In Vancouver
LEGO MOC builder, cyberpunk, castle, fantasy
Other interests are:
- (Embedded) C++
- Reading
- Learning Japanese (日本語)
- Anime (on blu-ray)
For my Lego builds, see:
📷: flic.kr/ps/ANpEC
🎬: youtube.com/@AtTheBricks
Main OS: linux mint 22.3
British, But In Las Vegas and NYC
ezitron.76 Sig
Newsletter - wheresyoured.at
https://linktr.ee/betteroffline - podcast w/ iheartradio
Chosen by god, perfected by science
CEO at EZPR.com - Award-Winning Tech PR
Game developer for life. I made MoonQuest and many other things. AAA gamedev by day. On the web at https://bp.io. Also https://mastodon.gamedev.place/@eigenbom.
Change my profile pic: https://bp.io/app/avatar
Historically: https://twitter.com/eigenbom
Principal Software Engineer at Microsoft (Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni.
https://github.com/Cameron-Micka
Association pour la promotion de la céramique en centre Ardèche (07)
Quadbender, nice nice.
Environment technical artist @ThatsNoMoon.
Previously environment technical artist @Guerrilla & @Shapefarm.
LiquiGen lead at JangaFX. I try to keep both my velocity fields and my warps divergence-free. I also love real-time graphics.
VFX Artist (she/her)
Previously VFX Artist at Ubisoft and Player First Games
https://www.artstation.com/dianek
GreasePencil & #blender3d enthusiast. He/Him
No AI/NFT
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
⚙ Systems Engineer @Microids Studio Paris
🎮 Working on Amerzone - The Explorer's Legacy
Care deeply about simple & efficient code
Porting everything everywhere
Co-fondatrice des Audacieu.x.ses 🤍
My site: www.blanchemaurice.com
Founder of Blender. Also using Mastodon: @tonroosendaal@mstdn.social.
I only use social media to share. Contact info on blender.org.
Your worlds. Your way. Projects: Grounded 2, Avowed, The Outer Worlds 2, Pentiment, Grounded merch 👉 http://gear.xbox.com
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services.
🌐: theforge.dev/
⭐️: github.com/ConfettiFX
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
GPU Developer Technology Engineer
We love Games. We also love remote work.
So we made a place for you to find Remote Game Jobs!
https://remotegamejobs.com
#gamedev #gamejobs
Tech Lead at Unity Demo Team. Rendering, tech art. Lighting, VFX. Time Ghost, Enemies, The Heretic, Adam
https://twitter.com/robcupisz
Rendering Software Engineer tracing rays at NVIDIA | PhD Comp Sci | x-R&D at The Foundry entangling render delegates in Pixar USD | opinions - my own
▴ https://linktr.ee/amihutz ▴
▌Freelance Concept Artist/Designer
▌Sony Pictures ▌Netflix ▌BlinkWink ▌HBO ▌Riot ▌
linktr.ee/Pierrelazarevic
- 3rd Year Graphics Programmer @BUas
- Blog/Portfolio: gikster.dev
- Currently working on my personal Vulkan renderer
- Massive Star Wars nerd
- 20, he/him
- From 🇷🇴
Senior VFX Artist at Tuatara Games / Mentor at VFXApprentice
Artstation: https://www.artstation.com/madoshowcase
VFX Artist at tuatara.bsky.social - Worked on Mortal Kombat 1, Suicide Squad, Cyberpunk 2077, Elite Dangerous. artstation.com/ferranbenavente
Senior VFX Artist at @Tuatara_Games | Previously: InvincibleVS, Valorant, Metroid Dread, Godfall: Exalted Update
http://artstation.com/chrisgs
VFX artist at tuatara.bsky.social
https://www.artstation.com/bruno
https://3dbruno.com/
Game Programmer @tuataragames.com
https://ewanargouse.com/
rtvfx - Social Media Manager @tuataragames.com
VFX artist, game developer, dad. Founder of https://bsky.app/profile/tuataragames.com
Director of Flow(2024) and Away(2019)
Official account of the Free and Open Source 3D creation suite.
Blender is free to use for any purpose, forever. 🧡
blender.org #b3d
Making pretty pictures with GPUs
https://blog.danielschroeder.me/
We're a game development studio creating places that become your world: Myst, Obduction, Firmament, and now... Riven. 📖✨
🔗 http://www.cyan.com/games
Veteran of the games industry. Now I do Auto stuff at Amazon. Former @Xbox, @EA and @Sega
Lover of Games, Movies, Cars, Lego and Giant Robots. "Dad" is my favorite job so far.
The official home for games published by Bethesda: Starfield, DOOM, Elder Scrolls, Fallout, Indiana Jones and the Great Circle, Wolfenstein, & more!
DOOM: The Dark Ages coming to Game Pass, Xbox Series X|S, PC & PlayStation 5 on May 15, 2025. Preorder Premium Ed. for up to 2-days Early Access ESRB RATING: M