Boutique video game studio and services from Gothenburg, Sweden.
https://www.yukiguni.games
I play all kinds of games. Occasionally make games. I try to be kind, respectful and optimistic.
Game Designer & Co-Founder at Splendid Failures, working on "A Corporate Machine".
Formerly Game Designer at Thunderful Games (and previously Image & Form).
Studio Head @ Fancade ⏐Creative Director @ Lowlife ⏐Making my own games @ The Illusion Institute ⏐ Previously @ Thunderful, Clear River Games, IGN, Eurogamer and more ⏐Hardcore One Piece nerd & Hiphop head.
Very serious game designer https://ma.tteo.me
Wang Laboratories went bankrupt in 1992 after missing the PC revolution. The name means "king" in Chinese, but is also American slang for something. This ambiguity might now be embraced by Wang Electronics CO., LTD. as part of our identity.
Backward-looking, forward-thinking.
www.metanetsoftware.com
N, N+, N++
We are @maresheppard.bsky.social and @raiganburns.bsky.social
Your free, open-source game engine 🎮🛠️
Develop your 2D & 3D games, cross-platform projects, or even XR ideas!
🔗 https://links.godotengine.org/
Artist in various fields. To Stop You Must Die.
An experimental game studio by @martinpi.bsky.social & @alphachar.bsky.social
🌴 Links: https://linktr.ee/sparrowwarfare
✨ Wishlist Sparrow Warfare: https://store.steampowered.com/app/3473440/Sparrow_Warfare/
🐈🥁 lofi nintendohop worlds 🗺️
😌 healing/iyashikei (癒し系) music
🐿️ friend & moss enthusiast /|\
📚 slowpoke aspiring cozy fiction author
🌑 music/vinyl at catbeats.life
Independent game designer and generative artist.
Games I worked on: ibb & obb, Chalo Chalo and Dubio.
narrative design | 🌏ALL✊🏾WILL⚖️RISE🌍 | Thirsty Suitors / 80 Days / Sable | pleasures counter to capitalism-colonialism | technopolitics 🍞+🌹 liberation
Game developer based in southern Sweden ✍️
New game Overlook Trail available on Steam:
🚂 https://s.team/a/817800
I like teaching, games, programming and design (in any combination). He/him.
Occasional artist, constant learner, avid home cook, software developer and designer, aspiring potter, MTG cube enthusiast, co-host of Lucky Paper Radio, increasingly pickled
Hobby game programmer. Professional C++ programmer.Swedish and tall. he / him
"As I sit quietly, doing nothing,
Spring comes and grass grows of itself."
NO 🚫A/I
Here to talk about Magic, mostly Cube and other casual formats. Occasionally speaks in to microphones. He/himbo https://luckypaper.co/
My cubes: https://cubecobra.com/user/view/andymangold
G̶a̶m̶e̶ ̶d̶e̶v̶e̶l̶o̶p̶e̶r̶,̶ ̶a̶s̶p̶i̶r̶i̶n̶g̶ ̶d̶r̶u̶m̶m̶e̶r̶,̶ ̶d̶i̶s̶c̶ ̶g̶o̶l̶f̶e̶r̶ ̶a̶n̶d̶ ̶c̶h̶i̶c̶k̶e̶n̶ ̶f̶a̶r̶m̶e̶r̶
Mostly dad now
Creator of Loop One: Done, a Mixed Reality automation game.
https://LoopOneDone.com
🤖 Computer Person
Now:
🧑💻 Code/infra at Capy
Before:
◼️ Aztez
🦖 Flashbang/Blurst founder
📋 IGF/GDC curation systems
💰 Indie Fund founding member
🎙️ Independent Games Summit founding advisor
🧶 Fun-Motion (still online!)
🕹️ TIGSource sysadmin
Founder and artistic director of A MAZE. . Curious about arthouse games and playful media.
Hej, det var Kjell här. Visste du att alla gillar skitfula spel?
✅Driver Automat CO+OP
✅Spelpedagog på Håfténs Spelverkstad & Spelkultur för alla
✅Styrelseledamot på Dataspelscentrum
automat.town
spelverkstad.com
dataspelscentrum.se
currently working on lo-fi games, sketches and experiments
gustavolsson.com
Game developer in Berlin, innit.
www.increpare.com
cottage computer games designer.
paradise collective.
Founder/Chief Scientist @ positron.ai
I like to write about Haskell, category theory, AI, and safety, and a whole lot of low level SIMD stuff for some reason
http://calendly.com/ekmett
http://github.com/ekmett
http://x.com/kmett
http://comonad.com/reader
Physicist, mathematician, programmer.
"The Dao of Functional Programming"
Regularly updated work in progress. PDF on GitHub:
https://github.com/BartoszMilewski/DaoFP/blob/master/DaoFP.pdf
Artsy game developer. When not trying paint, I'm in the forest riding bikes or watching sci-fi flicks. Art directed The Gunk and most SteamWorld games. https://www.instagram.com/tobiasritar/
Games, climate, photography and business development.
Enabling the best environment for game development as CEO of Game Habitat. Previously COO and producer at Tarsier Studios.
Apart from travelling at sea, on foot or in books, I'm a biologist with interests in marine history, fish ecology and management.
The ultimate industrial capitalist system is the global fishing industry
Game developer, coder, product designer. Love photography and writing.
Made point and click adventure Elroy and the Aliens: @ElroyTheGame.com with Motiviti.
Co-founder @coherence.io, multiplayer tech used by Vampire Survivors, Lost Skies, Devolver, etc.
Follow for updates on games and Tech-art I make
Made Source of Madness
Working on Midnight Horde (Please wishlist it!)
https://store.steampowered.com/app/864170/Midnight_Horde/
Run Carry Castle and used to work at Redlynx.
Producer Speculative Agency working on #AllWillRise. Please wishlist https://store.steampowered.com/app/3165340/All_Will_Rise/
Formerly
@Guerrilla #HorizonForbiddenWest
@WeirdBeardGames #TrickyTowers #99Bricks
worrydream.com
dynamicland.org
Dad, husband, brother, son. Working on Dart at Google, ex-game dev at EA, wrote "Game Programming Patterns" and "Crafting Interpreters". http://stuffwithstuff.com/
I like making games.
Gameplay, Animation, Tech Art & low effort graphics.
Made Go Mecha Ball.
Prevously: Image & Form, Moon Studios
Freelance game developer
Previously: Community Manager & programmer for Satisfactory (Coffee Stain)
twitter.com/@bustasnutt
analog/digital game designer.
previously at Thunderful -- worked on Lost In Random and a SteamWorld title.
indie games: catnipped.itch.io
blog: catnipped.bearblog.dev
she/they/he
based in Gothenburg ,Sweden.
Unity Freelancer (Level Design + Programmer) - kevin@whykev.com
Game Developer at WhyKev - https://whykev.com/
Making PaperKlay @paperklay.bsky.social
GoMechaBall | TaniNani | Hoplegs | Alwa's Awakening | Alwa's Legacy | Flipping Death | Zombie Viking
Writer, Narrative Designer, and Cosmic Muse on ULTROS with El Huervo & Hadoque | Creative Audio Director shaping the musical identity of Gimmick! 2 with David Wise | https://linktr.ee/cahndlerby
Former SteamWorld Loremaster – he/him
Animator, Illustrator and Comic Artist. (The Din | The Passenger)
Swedish Game Dev Veteran (Animation | Art).
Available for work 2027.
www.karinrindevall.com
Composer. Fall Guys, Minit, Dave the Diver, Nuclear Throne, Minecraft remix, Celeste B-sides, Luftrausers, etc. he/him. Wanna work with me? Great! Contact management at katariina@1358cr.com
Sound purveyor for games!
Done work on: Sable, GoNNER, Dome Keeper, neverway , Tiny Glade, Townscaper, Manifold Garden
Game Writer & Narrative Designer
@Stormtellergames.bsky.social making @LostInRandom.bsky.social.
Ex Writer, Designer, Director at Hello There Games.
Based in Gothenburg, Sweden.
Profile views are my own.
Senior game programmer at Wishfully Studios (Planet of Lana 1 & 2). Father of two wonderful daughters ❤️
Lead programmer @ Wishfully Studios.
Planet of Lana (https://planetoflana.com)
Gothenburg, Sweden
in it for the #gamedev
mostly cat pictures
He/him
Design goblin and strategic design consultant for videogames. (Ex) game director from indie to AAA and back. Surely _almost_ irrelevant.
Synaesthete. Synthesist. Dad. He/him
www.richardeflanagan.com
Game Designer and Director at @amanita-design.net Machinarium, Samorost, Botanicula, Chuchel, Creaks, Pilgrims, Happy Game.
Phonopolis in development - Wishlist on Steam:
https://store.steampowered.com/app/1206070/Phonopolis/
Used to make games for a living, now I make games for fun! 🕹️
Biromantic ace, neurodivergent 🦀 He/him
Propic by @nannasaurus.bsky.social
https://www.giorgiopomettini.eu/
✨ Artist and Game Designer
🎮 made Superflight, ISLANDERS, Pizza Possum & SUMMERHOUSE
👨💻 currently SLOTS & DAGGERS
🎰 https://store.steampowered.com/app/3631290/Slots__Daggers/
⚠️ While I post a lot about Godot, this is my personal account!
💼 Executive Director @godot.foundation
coppolaemilio.com
🌱 #Vegan ✖️ #StraightEdge #OpenSource #GodotEngine
Veteran indie game developer and GDC speaker on Level Design. Artist, animator, and programmer with 10+ years of experience. Trained economist bringing analytical skills to game design. 1990 Nintendo World Championships semi-finalist
I IF II I T I I ( xxxx ) II Y I FI T II
#seasalt #postvoid #taaotlh
#KeepDriving
https://linktr.ee/ycjygames
craig d. adams
videogame creative director type 💭🕹️
superbrothers AV // #sworcery JETT
superbrothersHQ.com
superbrothersHQ.bsky.social ✨
cooking up something new, something fun
Sound sculpture.. Music & Sounds
Ultros, TheGunk, Else Heart.Break(), Wunderling, PopulusRun, Anthill SWQuest.
--->>> https://linktr.ee/ratvader
We've made Slap City, Ittle Dew, Nickelodeon All-Star Brawl, Card City Nights, Princess Remedy and more. Chat with us at http://discord.gg/ludosity
Wishlist Dustdrive! dustdrive.dev
Engineering at coherence.io - a fresh and fast multiplayer SDK and platform for your next game. Formerly Blizzard
Gamedev (ex journalist) based in Umeå, Sweden.
an amiga formatted floppy disk.
i make games and watch cartoons.
http://regnsloja.itch.io
cohost was the best social media but this will have to do
Director of the Milieux Institute for Arts, Culture and Technology at Concordia University. Sociology Prof. Works on digital culture, STS, game studies, AI and other fun stuff. Also Minecraft and eco gaming. Also the Fun Palace!
Northeast Brazilian game developer, made Homenaut:
https://store.steampowered.com/app/2784640/
My main account is on mastodon!
https://mastodon.gamedev.place/@Andre_LA
Website:
https://dre.dev.br/
Core maintainer on @astro.build, https://volarjs.dev and https://maudit.org. Co-founder @bruits.org - 🦀 as much as I can
https://erika.florist
Sicilian in 🇸🇪
making a small game where things move and go *beep boop*
videogames, playful things, animal liberation, data privacy, self-hosting
Prev:
Design Lead @ Embark Studios, Amnesia: Rebirth, Memoir En Code, 1977 Radio Aut, SOMA, RIGS, Alaloth...
Games: https://www.hempuli.com
he/him
game creator and scholar, artist and music maker, computer scientist, architect, engineer, professor @ USC, co-host of https://secretlives.games/. He/him.
artist
game maker
co-created puzzmo
Hi! I'm Tim Schafer!
Founder, Double Fine Productions
Official DF account: @doublefine.com
Please report bugs to http://support.doublefine.com
Press: pr@doublefine.com
Game Designer (Consentacle +37 others)
Chair / Director, NYU Game Center ( https://gamecenter.nyu.edu/ )
Founding Collective, Sylvia Rivera Law Project
Formerly: Gamelab, LEGO, strap-on.org etc.
https://metasynthie.itch.io/
Opinions are only my own!
Game dev. Made Bad North and Townscaper.
The Righeira of Video Games. https://www.santaragione.com
Discord community: https://discord.com/invite/rsuwh9HbPJ
Game Designer.
Previously: Ustwo Games, Microsoft/Xbox, Frontier, Planet Coaster, Jurassic World Evo, Roller Coaster Tycoon 3 and more. He/they.
Ponies & Video Games (@flatponies.bsky.social)
A kind job board and inclusive community supporting careers in #indiegames.
banner and php by @ericalee.cc
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/
CEO and game designer at @LandfallGames He/him
Founder of Doomlaser. Building games, tools, & systems ■▧▲▴◂▵◥◉◈☶♫ https://doomlaser.com /// http://doomlaser.itch.io
Game Designer/Director on COCOON. Also created 140 and THOTH! Former lead gameplay designer at Playdead (LIMBO and Inside!)
carlsengames.com
Pixel-artist, Animator, Art Director | Currently Game Director | Works: Momodora: Moonlit Farewell, Cadence of Hyrule, Sonic Mania, Sonic Mania Plus, Nuclear Throne, GunGodz, Super Crate Box & more.
pietepiet.com
Chief Creative Officer: http://Spryfox.com
Blog: http://lostgarden.home.blog
@Danc@mastodon.gamedev.place
Game Design: Triple Town, Alphabear, Road Not Taken, Cozy Grove, etc
I make small logic-driven worlds because the overwhelming chaotic disgusting beautiful unfathomable mess of the real world scares the shits out of me.
Purchase my worlds - https://store.steampowered.com/curator/41213029
Now: Scouting for Raw Fury
Before: Lots of stuff.
Pitch me that new game of yours -> https://form.asana.com/?k=SF4rPk6Y5L-NFSrVml5JOg&d=1123805143377851
(He/Him)
🔥 making playful things
🐦⬛ he/him
🀄️ https://store.steampowered.com/app/3473440/Sparrow_Warfare/
gay artist, game dev in nz // my website: https://debacle.us // auckland, aotearoa new zealand
making Tryhard, a tactics RPG about rugby https://store.steampowered.com/app/3443270/Tryhard/
Story, games, procgen, bad futurism, machine ghosts. Everything is narrative design
devoted homo 🌈 she/her
https://linktr.ee/leighalexander
Associate Art Professor at the NYU Game Center
CEO @wingsfundme Parttime law student. Dyslexic ✌️She/her.
Lead Game Designer @ Massive Entertainment. 3Cs and systems in Avatar Frontiers of Pandora. Previously doing weird stuff with controllers in NAPNOK and Copenhagen Game Collective
Making games since 2004.
Co-Founder https://globalgamejam.org/ https://nordicgamejam.com/
Personal site: https://gormlai.github.io/
Working on Fugl - https://bit.ly/3st8vLs
BAFTA Member & Winner
PhD Student in AI & Games at @IGGI
Lapsed Demoscener
Game maker. Writer. Associate Professor of Computation Arts at Concordia University in Montréal. Ways of Playing.
https://pippinbarr.com
https://waysofplaying.games
Former Naughty Dog Lead Game Designer, now a professor in the USC Games program. Wrote 'A Playful Production Process' for the MIT Press. He/him.
Video game theorist, author of Half-real, A Casual Revolution, The Art of Failure, and Handmade Pixels.
New book "Too Much Fun: The Five Lives of the Commodore 64" out Dec 10th 2024! https://jesperjuul.net/c64
https://jesperjuul.net