Independent games researcher (he/him)
realtimeriddle.com
Recovering academic.
I make tools for facial animation and game narrative at JALI.
(@jaliresearch.bsky.social)
Japan. miscellaneous ALife researcher https://lanasina.github.io/
Research @ Sony CSL, Associate Prof. National Institute for Basic Biology.
talking dog insta @iikocookie
I think about procedural/emergent narrative systems for games a lot. https://www.hypermagical.com/
Senior Developer and UX designer at Learnbeat.nl + Researcher of PCG & Computational Creativity. Passion for art, technology, games and science.
Personal website: nielspoldervaart.nl
You wouldn't download a horse
A sick-ass Magic mag/newsletter/zine made with love by Dan & Cal & Friends.
I am the host of Behind the Bastards and overlord of podcasts at Cool Zone Media
Here to catch up with folks. Hoping for an anechoic environment.
If you want a follow back, make sure I can decipher who you are.
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/
https://barrettrees.com/
HCI & UX Researcher, PhD in Computational Media
he/him, they/them
Mr. podcast + video games. Co-Host of Get Played. Comedian/podcast producer
https://linktr.ee/getplayedpod
🔥 making playful things
🐦⬛ he/him
🀄️ https://store.steampowered.com/app/3473440/Sparrow_Warfare/
making Sparrow Warfare with @martinpi ~ writing games ~ teaching writing & yoga ~ 'when the going gets weird, the weird turn pro' ~ alphachar.com
TV & standup & improv & podcasts, hardly any movies
paulftompkins.com/live
pronounced like the bird. |
she/her. |
cs msc student @ ualberta. |
creator of hodan rivals of aether. |
indie game dev, modder, & tabletop designer. |
❤️ @solaberry.bsky.social
she/her
I like games a little bit
comp media phd student @ ucsc
Researcher, Educator, Citizen.
Associate Professor @UCalgary.bsky.social - Serious Games, AI, Immersive Technologies. Posts are my own and do not represent organization.
http://richardzhao.com
Just a dude trying to code and feed some cats.
PhD student @ GRAIL lab, University of Alberta.
Number one seagull fan.
AI Researcher/Game developer
☆ CS PhD student @ ualberta
☆ indie game dev + technical games researcher
☆ rhythm game fan, writer & composer
☆ infernal cape haver
☆ (she/her)
Personal website: https://alan.draknek.org/
Head Draknek at Draknek & Friends, making thinky puzzle games. He/him.
https://www.draknek.org/
Our latest game: Spooky Express https://store.steampowered.com/app/3352310/Spooky_Express/
Ph.d. Candidate at university of Alberta, part of GRAIL Lab. Interested in computer creativity (AGD) and RL 🤖🎮🎮🤖
He/they
Visualization researcher in SF Bay, building intelligent interfaces for critical technical practitioners. On the job market.
PhD Computational Media, UC Santa Cruz. https://jazztap.github.io/
The official account for Magic: The Gathering.
http://magic.wizards.com
Captain of Kitfox Games (Streets of Fortuna, Boyfriend Dungeon, Dwarf Fortress, Caves of Qud). Co-director of Pixelles & Polaris. She/her. Be full of love. Put in the effort.
British, But In Las Vegas and NYC
ezitron.76 Sig
Newsletter - wheresyoured.at
https://linktr.ee/betteroffline - podcast w/ iheartradio
Chosen by god, perfected by science
CEO at EZPR.com - Award-Winning Tech PR
I play Dungeons & Dragons on Adventure is Nigh!
I watch bad movies on Best of the Worst.
I perform Improv Comedy at Comedy Sportz.
And somehow, I still think I’m pretty cool.
Maker of books, games, games about books, and books about games. Social media content syndicated to multiple platforms: https://linktr.ee/aaronareed
Game dev, Chrono Trigger enthusiast, theatre kid. 🌈
On sabbatical and/or hashtag indie dev?
GDC Advisory Board member.
Previously Gameplay Engineering Manager @ Riot Games R&D; Halo Infinite Multiplayer Bots Lead @ 343 Industries.
www.briechindeyerle.com
Puzzle game developer and programmer
Patrick's Parabox, Linelith, I Wanna Maker, and others!
Puzzle design on Thekla's game Order of the Sinking Star
https://cwpat.me/about
Video game archaeologist + game dev//
Postdoc @itu.dk on theorycraft + archaeogaming //
Prev: Story Tech @gutefabrik.bsky.social, Planning Archaeologist at Museum of London Archaeology
they/them
💾 florencesmithnicholls.com
Hype-free analysis and deep-dives into AI for game development.
Read the newsletter:
http://www.aiandgames.com
Watch on YouTube:
http://www.youtube.com/@AIandGames
Attend @conference.aiandgames.com:
http://www.aiandgamesconference.com
I work on Rhystic Studies • team @basilisk.gg • rhysticstudies.com
Poetic Program, Typographic System
https://www.rmfrt.com/
Indie game dev and game design consultant. Prev. Lead Champion Designer on Riot's 2XKO, Spry Fox, Kongregate, SuperBot, UW CSE PhD. Cursed problems, player mythologies, immersive designer, game master, dad, a whole lot of sincerely giving a shit.
Studio Director @ Romero Games. Writer @ The Stinging Fly, TOLKA, The Dublin Review and more. Metalhead. Nerd.
Game designer, educator, parent.
Postdoctoral Researcher in Game Studies and Design @ Carleton University. Trying my best to read critical theories. He/Him. Committed to my lifelong duty of no original tweet. https://normand-1024.github.io/
🎥 YouTube: https://www.youtube.com/@GMTK
🍓 GMTK Game Jam: http://gmtk.itch.io
🔠 Word Play: http://s.team/a/3586660/
🧲 Mind Over Magnet: http://s.team/a/2685900/
Technical Narrative Designer, Community Researcher
Yes, Destiny 2 is mythology, WoW is wrestling and Charles Dickens is the culprit. He/him.
Game designer. Lead dev for Bane, Unexplored 2, and Unexplored. Also dabbles with board game design.
Teaches game studies, generative narratology, and game design at Leiden University.
Assistant professor at Universidad de Talca. Game AI researcher. Procedural puzzle generation and mixed-initiative game design tools. PhD in CS from University of Alberta.
Official account of the AAAI conference on Artificial Intelligence and Interactive Digital Entertainment
Assistant Professor of Teaching in Computational Media@UCSC
🇵🇷 Asst. Prof. of AI, CogSci, Interactive Narrative, Game Design, & VR in the Division of Games at the University of Utah. He/They.
Games / Computational Media, Music. American University. Chair of the Department of Computer Science.
He/Him. PCG Person -- @ CD Projekt Red, formerly a professor at Cal Poly Pomona
Game developer since 1991. Into interactive storytelling, procedural content generation, game AI. Dutch immigrant in Toronto. Ex-demo scene.
I run the Narrative Intelligence Lab at U Kentucky where I do research and teach about storytelling, old school symbolic AI, and game dev. http://cs.uky.edu/~sgware
Procedural generation researcher. Currently making games.
https://procedural-generation.tumblr.com
#procgen #gamedev
That Scottish AI and games guy...
__
Founder of @aiandgames.com
Game AI Programmer & Consultant
Public speaker, educator, nuisance
BAFTA Connect
He-Him, PhD
--
Weekly Newsletter: aiandgames.com
YouTube: youtube.com/@aiandgames
Director of IMGD at WPI. Game design, generative AI, computational craft, generative design, feminist tech, mom stories. she/they
Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
UC Santa Cruz professor; makes/studies games, elit, AI, etc; co-editor MIT Press Software Studies series; parent; Quaker; Henson/Muppet fan; disabled; he/him
New book on Animal Crossing: New Horizons in the U Chicago Press Replay series
Comp. sci. prof. @ American University, Washington DC. AI & games researcher with miscellaneous other interests. https://www.kmjn.org/
creative head at freehold games
co-creator — Caves of Qud, Sproggiwood
generated histories, hidden monasteries, sentient plants🌹🌹
he/him
AI for storytelling, games, explainability, safety, ethics. Professor at Georgia Tech. Director of ML Center at GT. Time travel expert. Geek. Dad. he/him
A semi-sentient colony of self-assembling, cooperative, biological nano-units. Still somewhat functional, despite its age. 🏆Deloitte Fast 500 🏆Red Herring Top 100 Private Companies 🏆IGF Narrative. 🚀Hugo Award Winning Caves of Qud Sproggiwood pronoun* BLM
narrative director at Firaxis. emergent/systemic storytelling. nominated for awards and things. lit PhD. awful at Greek. better profile coming soon.
Computational & experimental poet, teacher, curator, editor, researcher. Faculty at MIT & UiB. Lab/studio: The Trope Tank. Micropress: Bad Quarto
Making games for longer than seems advisable.
AI lead at Take-Two; earlier at SomaSim, Zynga, EA etc.
Doctor of AI, under the hippocratic oath bound to help all game AIs.
Author: https://mitpress.mit.edu/9780262043915/
Hello from Chicago!
HCI and Games researcher, author of How Games Move Us: Emotion by Design, and Playful Wearables (Jan 2024--https://tinyurl.com/4z9mjxrm)
Associate Professor: videogames, creative labour, cultural industries. Gamemaker and critic.
The Videogame Industry Does Not Exist (MIT Press): http://mitpress.mit.edu/9780262545402/
Brisbane, Australia | he/him
https://mkremins.github.io
PhD student | pataphysiques | computer poetry | related nonsense
Narrative Designer at CCP Games | PhD in Computational Media from UCSC | MFA in Digital Art and New Media | Playwright | Indie Dev of Experimental AI Behavior Tools
https://njunius.github.io/
ソラ(Sora)代表 ゲームデザイナー/ゲームディレクター
『星のカービィ』『大乱闘スマッシュブラザーズ』など。
とりあえずアカウント作ってみました!
Game Creator: 70% of my body is made of movies.
Enthusiastic weirdo, creator and poor maintainer of Tracery and other software. Ask me about JavaScript!
AI, creativity and procedural generation researcher. No, not that kind of AI. I write and make games and take photographs of cities. Senior Lecturer at King's College London.
A prototype for a much larger system
http://www.possibilityspace.org | he/they
Associate professor @ University of Alberta and Canada CIFAR AI Chair @ Alberta Machine Intelligence Institute.
Games, machine learning, and creativity | he/him
I review cardboard and cardboard accessories.
"Magic: The Gathering's #1 Most Tolerated Content Creator"
He/him
AI and Games Researcher at NYU. Head of AI at Nof1.
❧ Interactive narrative innovation & research
❧ Senior Quest Designer: Cyberpunk 2
❧ Prev R&D: procedural narrative, hypertext lit
❧ Narr design analysis: twitch.tv/CerebralArcade
❧ Opinions mine
❧ More: staceymason.info
Head of AI for Take Two Interactive. Doctor of Game AI (from before the techbros moved in I swear). Dog dad, pitmaster, D&D-holic. 🏴 in 🇺🇸