Sometimes, when I'm in the right mood, I make video games and art. Or something.
Made Celeste with friends, working on new games with EXOK and City of None. www.noelberry.ca
synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Building FragCoord.xyz
xordev.com
Composer of Video Game Soundtracks and other music, with 35+ Years experience & 100+ released projects!
https://linktr.ee/chris_huelsbeck
tea // code // electronic music // farbrausch // revision // hamburn
Also https://abraum.social/@kb
Art Director at Dreamworks Feature Animation.
Previous client Aardman / Google / Passion Picture.
Your daily dose of #demoscene 💎 — spread the #creative love ❤️
See also https://pouet.net, https://demozoo.org and https://curio.scene.org 😍
What's this demoscene thing everybody talks about?
→ https://demoscene-the-art-of-coding.net/the-demoscene
another multi-formats music player (for Windows)
Can play a lot of retro audio formats such as protracker amiga, nintendo rom soundfiles... as well as contemporary formats (mp3,wav...).
It's also scrapping online databases to build you own music database.
CEO Impact Soundworks, founder @ Impact Gameworks, programmer, musician/producer, dad. I make stuff like Tangledeep, Shreddage, Super Audio Cart, Flowstone Saga etc :D
gpu psychiatrist @ SIE PSS ATG
R&D Rendering Engineer - Snowdrop 3D Programmer @ Ubisoft
He/Him. Tech Director @ The Initiative, and a console developer at heart. Working on Perfect Dark. Past: AltspaceVR, Minecraft Bedrock Edition VR, Project Spark, Path Of Neo, Enter The Matrix, Amok (Sega Saturn/PC), Banshee (Amiga 1200/CD32). Lemon.
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Lead Rendering Programmer at Epic Games for Sketchfab / Fab
Gaming / Role Playing
Director of Production and Operations at Astrid Entertainment. I make games (like Fable, X-Com, Populous:TB, Blood & Truth). PSN:Stu_Whyte Xbox:StuWhyte.
Graphics Programmer @ Frostbite, cyclist, human.
ajweeks.com
Making Dear ImGui and maybe games.
https://www.discohello.com/
Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Principal Graphics Programmer @ Guerrilla, previously nursing pixels for HDRP at Unity and Rare Ltd. My opinions are my own, my employer doesn't want them
flashypixels.wordpress.com
Rendering Engineer. ex - Meta, Roblox, Epic, Microsoft, EA, Gremlin
Technical Art Director @ Spliced Inc.
Ex. PlayStation London Studio
https://answer.cc
Software engineering leader in gaming and graphics. Formerly Intel, AMD, Qualcomm. Co-founder of GameDev.net. Published author.
Mostly post about topics related to Graphics and Game engines 🤗
Currently writing d3d driver for arm mali GPU. Opinions are my own.
Writing game engine from scratch, join https://discord.gg/2xfVG4QPt8
Dev at Embark Studios, former gamedev educator and graphics researcher
@kaffeewolf@mastodon.gamedev.place
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
Co-founder and CEO of #Realcast #XR #JustHoops #HideTheCorpse
Video Editor + Senior Staff Writer for
Digital Foundry and creator of DF Retro! Open to contract work!
日本語OK
Graphics Programmer @ Guerrilla Games
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Ex-SIE R&D West SDK Game Tech: PhyreEngine, SDK, Sharing VR. Father, Programmer, Player. My views! Also @dickyjim@mastodon.gamedev.place
Software Engineer at Motorsport Games
Prev at ControlZee, Hangar 13, Splash Damage and 22Cans
He/Him
Rendering engineer @ Codemasters (EA). Interested in Graphics, Game engines, Gamedev & Math.
Graphics coder at Apple
Demoscener at Razor1911
www.aduprat.com
Coding since C= Amiga
Co-founder, CTO @realcast.bsky.social
#XR FTW
Graphics programmer
Senior Software Development Consultant at Unity
Icelandic Graphics Programmer at ARM. He/Him.
I am a graphics engineer working at Tokyo, in Japan. All opinion are my own. ぽえ~ん。
24 yo Game Developer, Dutch
Junior Graphics Programmer @ Massive Entertainment
4th Year Games Student @ BUas
Passionate about Game Development and Computer Graphics, currently investigating Terrain rendering & Volumetrics with DX12
VFX programmer at EA Frostbite.
My opinions my own.
Posts will mostly be about cats.
Former Comms Lead at PlayStation London Studio. Currently on maternity leave. 🍼
Tech/Game Programming.
#zig
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Audio/Tech Anim Producer at Larian
Retro game collector (Nintendo mostly)
OPTCG player
Love games, films, Nintendo, Metal Gear, Final Fantasy
Graphics/Engine Programmer. Prog metal nerd.
https://www.shadertoy.com/user/piyushslayer
Associate Principal Graphics Programmer @ Rockstar Games. ex Dreamworks. Max Payne 3, GTA 5, RDR 2, The Bad Guys, GTA 6. All tweets are personal opinions.
Graphics programming @ CD Projekt Red
VFX Artist / Tech Artist at Snowprint Studios. Previously Tech Artist at Ten Square Games. He/him. contact@valeriomarty.games
A Father and a Rendering enthusiast currently Rendering | Optimizing at Autodesk. Ex DevTech at AMD, Rendering at CAE. All opinions are personal.
I do my PhD on physically based (differentiable) rendering, material appearance modeling/perception @tsawallis.bsky.social's Perception Lab
I enjoy photography, animation/VFX/games, working on my renderer, languages and contributing to open source.
Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
path tracing (LuxRender, Indigo, Corona, Redshift), fractals (Chaotica), maths, music 🕺, dogs 🐶
https://lyc.deviantart.com/gallery / https://lyc.deviantart.com/gallery/scraps
Senior Engine Programmer.
Fulltime indie. 🎮
#gamedev
8-bit era son. 64-bit era father & husband.
Ex-Associate Software Engineer at Striking Distance Studios.
Ex-Technical Manager for Real-Time Embedded Systems.
Retrogamming. Computer Graphics. Embedded Systems. Real Time. Low-level Optimization.
Graphics Software Engineer @Esri
Side projects:
https://spaceflightfactory.com/
https://exploration-craft.com/
Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
Melbourne game dev! Senior Programmer @ Beethoven & Dinosaur. prev Samurai Punk, Hyper Jam.
Engine plumber and moonlight graphics artisan. Ex-3DMark.
Toys and experiments at https://github.com/sndels
Founder of High Horse Entertainment | Author of https://snapnet.dev | Former Senior Engineer at Treyarch (CoD: WaW, CoD: BO 1-3)
Software Engineer that is passionate about computer graphics, light transport theory and rendering.
he/him/them
https://limepixl.github.io
Senior Graphics Programmer on Subnautica 2 @ unknownworlds.bsky.social - Previously Suicide Squad: Kill The Justice League, Just Cause 4, Ghost Recon: Wildlands, Pix the Cat 🇬🇧/🇫🇷
Senior Graphics Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft.
Proud father of two. Anime and Metal head
Creating games, music, tools / Open source 2d tech https://ceramic-engine.com / Interactive Fiction writing tool https://loreline.app / Soundcloud https://soundcloud.com/jeremyfa / Creative code http://instagram.com/jeremyfa / FR
Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
(He/Him) Tech Artist @ Herobeat Studios
Opinions are my own may not reflect those of my employer.
https://github.com/jaumeplaf
https://www.artstation.com/jaumeplaferriol
I’m just another game developer struggling in this capitalist world.
(They/them)
creator https://tom.cafe
<3 web, games, tools, engines, graphics, audio/dsp, ui, cats +++
21 ∙ he/any 📍 dundee, uk
Engine Programmer - I don’t want to be smart, I only want to make pretty pixels - https://bitnenfer.com - Demoscene - https://lia.rebelion.digital - el/he/him - 🇨🇱
Co-founder, programmer, slacker etc @ Frozenbyte. Trine games and stuff. Sorry, I'm blonde
Chaotic neutral software engineer. I like buttons and pixels. For information in Dutch please press 5. Star{Craft,gate,Wars,Trek,ry Night}
Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS 🤟 Intrigued by voxels, pixel art, & graphics.
https://m4xc.dev/
Sad artist/programmer cat.
I make pretty pixels
Team lead in the video game industry, in my spare time : saxophonist/composer, chess patzer, pixelart lover. All expressed opinions are my own.
R&D Graphics Programmer at CDRIN
This is me on the other thing:
x.com/jascha_wedowski
Software developer with a passion for real-time graphics, simulation and systems programming.
Previously Maxon, Keen Games, Deck13. Opinions my own etc
Senior graphics programmer II on T4 at Blizzard.
Personal account.
https://willpgfx.com
👾 Third Year Game Programming student at BUas
✨ Interested in graphics/ray tracing :]
🐰 Infinite supply of bunny pictures
🌸 video gamez https://stdlynn.itch.io/
https://thenumb.at
Computer Graphics, Programming, Math, OxCaml, C++
Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night
Site: https://www.willusher.io/
@willgfx@mastodon.social
Technical Director @triangularpixels.com
#gamedev #indiedev
daddygame.dev
I like coding systems.
Interest in real-time graphics, #GameDev, and #SpatialAudio.
software engineer. real app-uh-latch-un. labor advocate.
https://brennengreen.dev/
Software Engineer & photographer
He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Lead graphics programmer at Playground Games. Passionate about great games and great graphics. Opinions and comments are my own.
Meta Engineering Manager - Avatar Performance and Visuals