nzfeng.github.io
PhD student @scsatcmu.bsky.social, Geometry Collective
The ACM community group for women in graphics research.
https://www.wigraph.org/
#WiGRAPHRisingStars
The ball pen and typewriter guy. Unless pencil or charcoal, sketches are drawn using a plotter. More art at www.nik.uk
Want to be drawn? DM me! Always looking for new people to make art with.
𝄆🖖♉︎👁️∞🌹𝄇
Artist, coder, and seeker
traversing recursive dimensions
of expression and meaning
💢La TV de tes troncs préférés: @KokaStarcraft.bsky.social @FunKaStarcraft @TKL.bsky.social
En live pour tout les tournois majeurs de SC2
Contact pro: cbtvcontact@gmail.com
Toute l’actualité d’Apple en français.
The 47th Annual Conference of the European Association for Computer Graphics will take place on May 4-8, 2026 in Aachen, Germany. #Eurographics
CNRS Sciences informatiques coordonne les recherches scientifiques en #Informatique, #Automatique, #Robotique, #Signal, #Image.
G'MIC (GREYC's Magic for Image Computing) is a full-featured open-source framework for image processing, distributed under the CeCILL license.
#image #processing #science #research #floss #foss #opensource #freesoftware #art #photo #retouching #graphics
Researcher in mathematical optimization at Inria Grenoble, caffeine-fueled computational scientist and open-source developer
Computer graphics PhD student @ IRIT. Ex-intern: Adobe, Unity
ML Professor at École Polytechnique. Python open source developer. Co-creator/maintainer of POT, SKADA. https://remi.flamary.com/
Postdoctoral researcher - Expressive Computation Lab @ UCSB
http://em-yu.github.io
Geometry processing postdoc at école polytechnique
https://markjgillespie.com/
Association Française d'Informatique Graphique - Association scientifique à but non lucratif
Associate professor INSA Lyon / LIRIS
Geometry & computer graphics assistant professor at USC 👨🔬🖥.
odedstein.com
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Assistant Professor at Ecole Polytechnique, IP_Paris// Before: Oxford_VGG, Inria Grenoble // multimodality, genAI enthusiast // happy mum+dog_mum // opinions: mine
Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Organisme public 🇫🇷 de recherche pluridisciplinaire, le Centre national de la recherche scientifique c'est 33 000 personnes qui font avancer la connaissance. #HelloESR
Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
Prof. At the CS department at the Technion. Intrigued by geometry, shapes, math and people, not necessarily in this order.
https://mirela.net.technion.ac.il/
CGAL is a software project that provides easy access to efficient and reliable geometric algorithms in the form of a C++ library.
Official account of the Free and Open Source 3D creation suite.
Blender is free to use for any purpose, forever. 🧡
blender.org #b3d
Research Scientist @ Intel
PhD, Research Engineer in Computer Graphics.
- shadertoy: http://shadertoy.com/user/H4w0
- website: https://h4w0.frama.io/pages/
- mastodon: @acavalie@mastodon.gamedev.place
💻 PhD student in 3D understanding and novel view synthesis | Currently visiting student in Kaust 🌴
Computer graphics PhD student, working on virtual terrain edition.
https://h-schott.github.io
Post-doc in Geometry Processing at the Catholic University of Louvain
https://gcoiffier.github.io/
https://github.com/GCoiffier
Research scientist at Adobe. PhD in Computer Graphics. Founding member of Newhead Studio. Interests: large-scale environments, implicit surfaces, physics simulation, sustainability.
Web: aparis69.github.io
=> Opinions are my own.
He/Him. Write in 🇨🇵 🇬🇧
Assistant Professor at École Polytechnique interested in Optimal Transport.
More information at: https://clbonet.github.io/
Professor at EPFL, Director of the Geometric Computing Laboratory
https://www.epfl.ch/labs/gcm/
Independent generative artist. #genartclub
Curated artist at Vivid Ordinals, VerticalCrypto Art, Hodlers.one.
https://moodsoup.art
https://linktr.ee/moodsoup
Professor of Computer Vision/Machine Learning at Imagine/LIGM, École nationale des Ponts et Chaussées @ecoledesponts.bsky.social Music & overall happiness 🌳🪻 Born well below 350ppm 😬 mostly silly personal views
📍Paris 🔗 https://davidpicard.github.io/
Associate prof, MIT EECS/CSAIL 💻🔬🦥🧀🏋️♀️🎼🐈🎻🏳️🌈 he/him/his
DeepMind Professor of AI @Oxford
Scientific Director @Aithyra
Chief Scientist @VantAI
ML Lead @ProjectCETI
geometric deep learning, graph neural networks, generative models, molecular design, proteins, bio AI, 🐎 🎶
Just a guy trying to write for a living.
Research scientist at NVIDIA. Learned physics models, generative video & more.
official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app
I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. I work in Unreal for my day job (like everyone else). C/C++ and whatever Claude spits out for me. https://box2d.org/
artist, designer, programmer. Co-founder of Nervous System, a generative design studio that plays with code, science & digital fabrication
http://n-e-r-v-o-u-s.com
Professor of Mathematics at Oxford and Fellow of Pembroke College:
people.maths.ox.ac.uk/nanda
Dad · Geometry ∩ Topology ∩ Machine Learning
Professor at University of Fribourg 🇨🇭
🏠 https://bastian.rieck.me/
🏫 https://aidos.group
☕️ https://ko-fi.com/pseudomanifold
Cofounder and Chief Science Officer at Nervous System. Computational designer interested in geometry, fabrication and simulation. Also jigsaw puzzles, ultimate frisbee, and ceramics
https://nervo.us
Associate Professor at UMD CS. YouTube: https://youtube.com/@jbhuang0604
Interested in how computers can learn and see.
Assistant professor (academic track) at the Computer Graphics and Visualization group of TU Delft, working in the field of #illustratingmath, #dataviz, and #mathart. (he/him) Personal Website: https://ms-math-computer.science
3D weaver - bamboo, textile, paper
https://www.nytimes.com/2019/07/29/science/math-weaving-bamboo.html?smid=nytcore-ios-share&referringSource=articleShare
Turning mathematical concepts into wearable art. We make Mathematical Jewelry, first modeled using computational software and then 3D printed for you. Supporter of all things #mathfashion. Proudly NYC. Meet the artist @mathzorro.bsky.social
The online shop Differential Geometry: Original Math Designs, at www.diffgeom.com.
"Hwang" rhymes with "song" more or less, he/him: Freelance mathematician, mathematical artist (no machine learning), author, difficult to summarize. I block bots
Professor @ TUM | Making numerical methods and deep learning play nicely together | Fluids | Computer Graphics
Professor at @UniFAU, and at UCL. Visual computing, inverse rendering, point-based graphics, computational fabrication, digital humanities – Digital Reality.
Forest Baskett Professor of Computer Science and Director of the Brown Institute for Media Innovation at Stanford.
http://graphics.stanford.edu/~maneesh
Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Engineering graphics.
usgraphics.com
Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Prof. @UniFAU. We @CogCoVi study, how humans and computers can perceive the visual world.
(he/him)
0 1 0
0 0 1
1 1 1
https://eggerbernhard.ch
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Final year PhD student in stylized line rendering for videogames! I make rendering and gamedev tools in my free time... And mecha fighting games!
https://panthavma.com
UBC Computer Science; physics-based models of human movement; deep reinforcement learning; animation; robotics
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
3D vision fanatic
http://snavely.io
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
MSc CS @ ETH Zurich (CV, CG, ML/AI)
Currently learning about point cloud registration for robotics.
📍Zurich
Niantic Spatial, Research.
Throws machine learning at traditional computer vision pipelines to see what sticks. Differentiates the non-differentiable.
📍Europe 🔗 http://ebrach.github.io
Associate Professor, 3DAI Lab @ TU Munich
https://www.3dunderstanding.org/
Professor in Computer Vision at the University of York, vision/graphics/ML research, Boro @mfc.co.uk fan and climber
📍York, UK
🔗 https://www-users.york.ac.uk/~waps101/
https://cseweb.ucsd.edu/~tzli/
computer graphics, programming systems, machine learning, differentiable graphics
Generative AI and computer graphics at Aalto University & NVIDIA Research. @ellis.eu Fellow. https://users.aalto.fi/~lehtinj7
Researcher, teacher and activist somewhere at the intersection of landscape perception, graphics programming, open source, and climate change.
Working on VR landscape visualization with Godot. Maintaining Geodot: https://github.com/boku-ilen/geodot-plugin
Graphics/Rendering
https://www.andrewmac.ca/
outerport.com (yc s24)
former research scientist @ nvidia
systems, ml, graphics, llms, and data
personal web: tovacinni.github.io
Principal research scientist at Google DeepMind. Synthesized views are my own.
📍SF Bay Area 🔗 http://jonbarron.info
This feed is a mostly-incomplete mirror of https://x.com/jon_barron, I recommend you just follow me there.
Loud Spaniard. Maths & Software fan 👩🏻💻🐱💻 Dr in Computer Vision. Working on AI in media production 🎬 Mostly rants about AI, ML, FOSS, science, ethics, politics & public transport in the UK 🚴♀️🥾🌈 She/her
Staff Research Scientist at Google - http://sniklaus.com/
Associate Professor at Universidad de Zaragoza. Virtual Reality and Perception. I have no special talents, I am only unreasonably persistent. She/her.
More about me: https://ana-serrano.github.io/
Transporting, scattering, and measuring light. 📷 🫖 💡
Senior research scientist at NVIDIA.
Research@NVIDIA. Into CG/rendering, ML, ergonomic programming, efficient (high-perf) SW design. Formerly Intel, demos, space warping. :)
He/him 🏳️🌈
Opinions are my own.
https://alphanew.net
Computational Photography Lab @ SFU
https://yaksoy.github.io/
Senior Simulation SWE @ Tesla Autopilot. PhD from McGill. Previous intern @ Adobe, Reality Labs & NVIDIA. Rendering 🤝 ML. Opinions are my own.
https://joeylitalien.com
Toronto-based artist & AI researcher. Love building interactive tools that work with artist, and not against. Opinions are my own.
🚀Postdoc in Politecnico di Milano and EIEE/CMCC
🔍 I do research on AI for Vision, Graphics, Economics & Climate Change.
💻 https://carlosrodriguezpardo.es
Madrid ↔️ Milano
Postdoc at ETH Zürich, studying geometry processing and geometric deep learning. Previously PhD @TUDelft, research intern @Adobe. rubenwiersma.nl
Research Scientist at Adobe Research. ML/3D/Graphics. http://mgadelha.me
PhD student at MPI Informatics, ex @bayesgroup. 3D Scene Representations, Computer Vision, Graphics, VR/AR, Bayesian ML, Music | 🇺🇦
https://vrudnev.me/
Researcher at Meta, working on radiance fields and view-synthesis. Pixels in, pixels out!
Research Scientist @ Intel, PhD in Computer Graphics at GraphDeco INRIA Interests: Computer Graphics, Path Tracing, MCMC methods, Neural Rendering
🔗 sdiolatz.info
I’m a researcher at Stability AI with research interests in the intersection of machine learning and computer graphics
📍Germany 🔗 https://markboss.me
Creator of MIDIVisualizer, Rendu, Here Be Dragons and many other weird projects...
Graphics programmer at Spiders Games.
Messages here are my own.
Associate Professor at the University of York / Chief Scientist at Lumirithmic
Research Scientist @ Solaya. Appearance modeling, rendering, novel view synthesis, generative AI. Previously postdoc at INRIA Sophia-Antipolis in GraphDeco. PhD from Telecom Paris. Interned at Adobe Research. https://albangauthier.github.io
PhD Student at @unifau.bsky.social. Radiance Fields and Point Rendering
Webpage: lfranke.github.io
Researcher and PhD candidate @ RWTH Aachen University. I work in the intersection between math, physics and software. Simulating the macroscopic world 🌍🦀
andreaslongva.com