Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
Rendering, game engines, scalability, gratuitous over-engineering || 💼 Avatar Perf & Visuals @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Tiny retro/indie toys in 🦀 || 👫 shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Software engineer and concert photographer
Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
Lead Technical Artist @ Arkane Lyon
2.35 Lover : www.jeke.fr
R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
Engineer and Artist.
Engineering Manager @ NVIDIA 👾
Owner @ https://carucci.photography 📸
Master Photographer @ Professional Photographers of America.
Public Speaker.
#gamedev
#photography
Real-time rendering enthusiast.
Opinions are my own.
Associate Graphics Engineer at Digital Legends Activision
Tw: @AndreaRendering
Graphics Programmer @ Triumph
Interests Include - Games, Cars, Tech and Art
Sharing stuff about the abovementioned!
2D vector graphics rendering engines R&D @ www.mazatech.com
👉 Atheist • Europeist • Nerd
#computational #geometry • #graphics #algorithms • #OpenVG • #SVG • #generative #AI • #demoscene • #retrocomputing • #boardgames • #18XX • #scifi
From Italy 🇮🇹
I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic 🏳️🌈 🇨🇦
synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
CTO & Technical Director at Romero Games
Previously 3D Tech Lead at Ubisoft MTL (Far Cry, Watch_Dogs) & graphics coder at Radical (Prototype)
#irishgamedev
He/him
Graphics programmer at Unity. Opinions are my own.
CS, graphics, game dev, music production, DnB, hardcore.
Graphics Engineer @ avataar.ai
Geometry processor, discrete differentiator of geometry, mesher, directional fielder, finite elementor, and reconstructor. Reader (Associate professor) @ School of Informatics @ University of Edinburgh
Gamedev 👾 | Photography 📷 | Adventure 🧗♀️
Graphics witch for Frostbite @ Electronic Arts
Opinions = mine
日本語でいい!🇯🇵
🇦🇺 in 🇸🇪
Rendering Engineer at 31st Union 🐻🎮, previously in Milestone 🏍
Graphics enthusiasts 👾
European 🇪🇺
Nerdy graphics for Cocoon & Inside
NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
graphics/3d/programming/gamedev
Convserving energy as a Graphics Programmer at Rockstar Games (North). Opinions my own.
Senior graphics programmer at Cloud Imperium Games. Planetary photographer. Formerly at TT Games and Computer Science lecturer. Inept bassist.
Programming languages and graphics person. Rust compiler, Firefox, and Bevy contributor. Currently working on an unannounced project!
over engineer @Langbase.com
EM @expo.dev working on EAS product infrastructure
I blog about my hobbies – a mix of graphics programming and gamedev – see tchayen.com
✨ Weird CAD and graphics research
⚙️ Embedded software and Rust
🌎 Cambridge, MA
🏠 mattkeeter.com
Game engine developer / graphics engineer at @defold - previously at King
Rendering Engineer. ex - Meta, Roblox, Epic, Microsoft, EA, Gremlin
All things DX12 & Ray Tracing at AMD!
Mostly post about topics related to Graphics and Game engines 🤗
Currently writing d3d driver for arm mali GPU. Opinions are my own.
Writing game engine from scratch, join https://discord.gg/2xfVG4QPt8
Principal engineer doing graphics on F1 at EA/Codemasters
Developer for a 3D CAD software, interested in computer graphics and geometry.
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
UE graphics engineer at Firaxis, occasional photographer, sometimes cosplayer. Previously at Schell Games. He/him. Born in the USSR, now in west PA. Made a WonderSwan demo once. 🌈❔
♥ @smolcano.bsky.social
Senior Rendering Engineer at Embark Studios. Worked on THE FINALS, ARC Raiders, Contraband, Rage 2 and Just Cause 4. Based in Malmö, Sweden.
Staff Graphics Engineer at Unity Technologies. Working on ray tracing support with DX12/DXR.
https://github.com/INedelcu
Graphics Software Engineer at Samsung Research America
https://malikarjun.github.io/
just lurking so far—I am mostly at https://mastodon.art/@noah
Game developer, coder, dog lover. Likes cookies, soccer, gfx tech, data-orientation and devkits. Worked on lots of things in AAA, indie, mobile, VR and cine space.
Interested in video games, real-time rendering, and programming
Past: Web dev and Google V8 contributor
Learn creative coding with shaders and Three.js: http://fragments.supply ✨
Design engineer, creative coder & shader artist
"For those who come after" - Gustave
Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
I always try to learn things around graphics, IT, math and physics
Sr Graphics Engineer @ Unity | ex Lead Programmer @ Ubisoft | programming, games, politics.
Rendering performance enthusiast
Principal Tech Artist at nDreams Elevation
Tech Art consulting & outsourcing
Prev: Azra Games, Alta Reality, Maze Theory, Jagex, Totem Arts
Unity, Unreal & others, shaders, VR, Maya, Python, C# et al
Scientific software engineer & computational structural biologist, #molstar web molecular graphics developer.
Software Engineering, Computer Graphics, Game Dev, Cats
Programming, shaders and other fancy things | 🏳️⚧️
https://www.shadertoy.com/user/panna_pudi
Shaders, Programming, & Game Dev || Godot Fan [ Not exclusively using Godot tho ]
Technical Artist @ UNSEEN || My opinions are my own
UK-based game designer/programmer. Working on the MMORPG "Brighter Shores".
Senior Tech Artist. Graphics Programmer on the Open Source RPG Tides of Revival
He/Him
Valencia, Spain
https://gmodarelli.com
Rolled my desk over to Valve. Past: Unity ML Artistry, Xoogler, TiltBrush. Pixar GPU team: Hydra, OpenSubdiv, and OpenUSD. Closet demoscener. 日本語はまだまだ。
🌺 Flo | Lvl. 28 | he/him | 🇩🇪 Berlin, Germany
💼 3D & Senior Technical Artist @ Jo-Mei
🎮 GameDev, Nintendo Lover and part-time Anime Connoisseur
🛠️ Unity, Blender, Substance, C#, HLSL
linktr.ee/flogelz
Programmer, mostly graphics, he/him
Recently, single-source file FBX importer: https://ufbx.github.io/
👾 Third Year Game Programming student at BUas
✨ Interested in graphics/ray tracing :]
🐰 Infinite supply of bunny pictures
🌸 video gamez https://stdlynn.itch.io/
Postdoc @ UNIZAR (computer graphics + human vision) | Previously: postdoc @ NYU; CS PhD @ Uni of Maryland; Intern @ NVIDIA, Meta Reality Labs; Undergrad @ Davidson College | https://niall.phd/
I love computer graphics, perception, and cats
Part indie gamedev working on an unannounced game, part graphics programmer at https://www.capture.se. Used to work on bigger games, ex demoscene, (@fohx on Twitter, etc.)
Version 3.0. Software engineer, product development and art enthusiast. Armchair generalist & ex -physicist, -graphics programmer & -CAD expert. Can render a sphere in every medium. Professionally does computational geometry @ Mapbox.
21 | I love writing graphical renderers for fun. DX11 | OpenGL | Vulkan guy
https://github.com/NikChouhan
Graphics programmer, classical pianist
Leftist,
Data-oriented programmer,
3D graphics/games
Odin/C/Rust/C++
Also a little Python for Blender plugins
Still masks in public #CovidIsNotOver
Follow me @NickDrisc0ll@mastodon.gamedev.place
(He/him)
CS @ UBC | Interested in graphics
Game Director @Halfbrick
ex-Unity Graphics Product Management Lead
graphics engineer @ unity3d
Senior Rendering Engineer. Gamedev. Formally Hangar 13, Google/Motorola ATAP, OnLive. SF Bay Area. linedef.com
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
________(:з」∠)________
Graphics Programmer
Ninja graphics engineer.
Also @KageKirin.gamedev.place
Software Engineer at EA - Maxis.
Game, graphics and engine dev.
Graphic programmer / VFX artist
Lovers of Code and Art in all their forms
Graphics programmer, Unity shader tutorial creator, and theme park lover! I work at GOLF+ VR, but my posts are my own. 🏳️🌈 he/him
https://www.youtube.com/nedmakesgames
Showing up early to the party. Graphics programming | D&D | Critical Role | Star Wars
Graphics @ Turtle Rock Studios
Tech Artist at SONKA, working on Holstin!
I like and talk about: gamedev, graphics programming, tech art, procedural generation, shaders, blender, art in general.
Senior Graphics Engineer, Light Transport @unity.com.
Check out my stuff at http://github.com/pema99 and https://pema.dev
Interested in all things graphics, VR, language dev and functional programming.
@pemathedev on Twitter/X.
Software Engineer @Apple, ex-AWS.
🌙: computer graphics, emscripten, wasm, webgpu, retro emulators
☀️: just stuff
🇨🇦 Vancouver
(Personal opinions only)
Technical Founder.
Previously at Twitter (...X?), Bridgewater, Square.
GPGPU, functional programming, PL/compilers, distributed systems, performance.
Ex-researcher of quantum computing/error correction.
Accelerating acceleration.
gpu psychiatrist @ SIE PSS ATG
Graphics Software Engineer.
Gamedev, VR/XR, Metaverse/Simulation and Sci-Fi/Space Enthusiast.
I love Vulkan
Rendering Engineer at Tuxedo Labs
Rendering at (visionOS - Persona). I do R&D on rendering digital humans. I spend my spare time tracing rays and studying languages.
Formerly vector graphics, shader compilation, and OS development at Google.
ᕕ( ᐛ )ᕗ Graphics- and game programmer.
Worked on #thegunk , #steamworld heist & dig2
Making a #vulkan renderer in my spare time.
Lecturer at UCLL. Ex-Larian, ex-Tobii, ex-Codeplay, ex-TGC He/him. #a11y, rendering, gamedev, compilers,.... My opinions are inadmissible and plausibly deniable
Rust, graphics, voxels, skating
Working on volumes @traverseresearch
Graphics coder at Apple
Demoscener at Razor1911
www.aduprat.com
🎮 Game dev, graphics programming. ⛩️
·Working on graphics at thatgamecompany | prev. Google Maps, Wing, Google Cloud
Sharing pixel art at @voithoz-art
https://voithos.io
Senior Software Engineer @ NVIDIA. Computer graphics, physics, bits and bytes. kevenv.com
https://twitter.com/keven_v
keven-v@bsky.social
kevenv@mastodon.gamedev.place
Rendering software engineer. Formerly @ NetflixAnimation, @ Animal Logic, PhD @ LIRIS. Views are my own.
More at bfraboni.github.io
PhD student at MIT. Previously at Cornell.
Originally from Queens.
Computer vision, graphics, and machine learning
echen01.github.io
Graphics Software Engineer at Apple
Previously in games (Rockstar/Rocksteady and others)
Associate Principal Graphics Programmer @ Rockstar Games. ex Dreamworks. Max Payne 3, GTA 5, RDR 2, The Bad Guys, GTA 6. All tweets are personal opinions.
Rendering Engineer @ Chaos | Real-time Computer Graphics | Cycling | Green Energy
Karlsruhe 🇩🇪
Supporting AFU ✙ 🇺🇦 Δ